Results 31 to 40 of about 11,201,159 (268)
A Comparative Analysis of Design Principles for Integration in Wearable Persuasive Multimedia
Many studies, to varying degrees, have confirmed the importance of persuasive approaches in wearable technology. Meanwhile, there are also a growing number of studies in persuasive multimedia, particularly in promoting awareness. Also, many studies reported on wearable multimedia, especially in game-based and VR/AR applications.
Umi Hanim Mazlan, Siti Mahfuzah Sarif
openaire +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
MULTIMEDIA COMPLEX ON THE PRINCIPLE OF CREATING A MAGNETIC FIELD IN AN ASYNCHRONOUS ELECTRIC MOTOR
Thanks to the development of computer technologies, information and technical means give positive results in the educational process. The created training complexes of the studied material increase the quality of its perception. The article considers the
V. P. Belyaev, V. A. Shiyan
doaj +1 more source
Multimedia instruction means presenting words and pictures that are intended to promote learning. Since there are severe limits on the amount of information processed in human working memory, multimedia instructional messages should be so designed as to guide appropriate cognitive processing during learning without overloading the learner’s cognitive ...
Shan Ge, Xiaoyun Lai
openaire +2 more sources
Beyond multimedia adaptation: Quality of experience-aware multi-sensorial media delivery [PDF]
Multiple sensorial media (mulsemedia) combines multiple media elements which engage three or more of human senses, and as most other media content, requires support for delivery over the existing networks.
Yuan, Zhenhui +8 more
core +1 more source
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Design and Evaluation of a Mobile Art Guide on iPod Touch
This paper describes the design principles and the main technical solutions of an interactive multimedia guide for an art exhibition about Ethiopian Christian art at Ca’ Fos- cari in Venice, Italy. The guide has been implemented on an iPod touch,
Augusto Celentano +3 more
doaj +1 more source
A conceptual architecture for interactive educational multimedia [PDF]
Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities.
Pahl, Claus
core
ABSTRACT This document is a report on the field application of non‐invasive geophysical and robotic prospecting methods at the submerged Neolithic site of La Marmotta (Lake Bracciano, Italy), within the LAHKE (LAke Heritage Knowledge and Exploration) project; the study focuses on the practical validation, adaptation and transfer of existing ...
dell' Erba Ramiro +4 more
wiley +1 more source
SpartanAnatomy.org: Evaluating a new interactive neuroradiology tool for early medical education
Abstract Teaching neuroanatomy through the lens of magnetic resonance imaging (MRI) offers medical students a strong foundation for success. However, many existing MRI learning resources lack interactivity and user‐friendliness, require payment, or include an overwhelming number of labeled structures.
Halie Kerver +3 more
wiley +1 more source

