Results 31 to 40 of about 19,963 (271)

“One level more:” A narrative review on internet gaming disorder

open access: yesIndustrial Psychiatry Journal, 2016
Due to explosive growth in technology and internet usage in the last few years, internet gaming disorder (IGD) has manifested as rapidly growing public health problem mainly affecting the teen and preteen population worldwide.
Subrata Naskar   +3 more
doaj   +1 more source

Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review

open access: yesFrontiers in Psychiatry, 2021
The COVID-19 (coronavirus disease 2019) pandemic has dramatically changed our daily lives and activities, including those originally intended to serve for leisure and pleasure.
Shijie Xu   +9 more
doaj   +1 more source

Online gaming addiction in children and adolescents: a review of empirical research [PDF]

open access: yes, 2012
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core   +1 more source

Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]

open access: yes, 2019
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe   +2 more
core   +1 more source

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

open access: yesFrontiers in Psychology, 2018
Objectives: Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations, and studies differentiating addicted gaming from problem and engaged (i.e ...
Elfrid Krossbakken   +6 more
doaj   +1 more source

Newer addictions in children and adolescents

open access: yesTelangana Journal of Psychiatry, 2021
New forms of digital/social media include Applications (Apps), Multiplayer Video Games, YouTube Videos, Or Video Blogs (Vlogs), WhatsApp, Twitter, Snapchat, Instagram, Telegram.
Rama Subba Reddy
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z   +2 more
core   +1 more source

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]

open access: yes, 2017
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël   +2 more
core   +1 more source

“Gaming Addiction” and the Politics of Pathologies

open access: yesCritical Gambling Studies, 2021
A Critical Gambling Studies blog entry: “Gaming Addiction” and the Politics of ...
openaire   +3 more sources

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