Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Abstract Body donor dissection remains the cornerstone of anatomy education, while virtual platforms such as the Anatomage table are increasingly integrated into curricula. However, comparative studies often treat anatomical content as pedagogically uniform, overlooking differences in structural and spatial complexity.
Ruben Prasad Kamachi Christdoss +2 more
wiley +1 more source
Interactive pathology teaching on Instagram: Engagement outcomes from a 4‐week pilot study
Abstract Social media is increasingly employed for medical education, yet Instagram remains under‐explored for visually rich disciplines, such as pathology. Using an established Instagram profile (@Patholife, >6000 followers), we delivered a structured, interactive educational series covering colorectal cancer, melanoma, and prostate cancer over a 4 ...
Madison T. Hindes +2 more
wiley +1 more source
Examining preservice mathematics teachers' perceptions of technological pedagogical content knowledge (TPACK) pathways: a structural equation modeling approach. [PDF]
Xu YH.
europepmc +1 more source
Assessment‐driven learning: Using a redesigned table test in anatomy lab—Pilot study
Abstract The table test is a formative, group‐based assessment conducted during cadaveric dissection. The anatomy faculty at Carle Illinois College of Medicine modified its structure (redesigned table test) to include individual accountability (one question per student) and a collaborative clinical application question.
Wessam Ibrahim +3 more
wiley +1 more source
"The science of teaching": Understanding anatomy demonstrators' pedagogical content knowledge. [PDF]
Fox BJ, Lazarus MD, Stephens GC.
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Assessing Digital Literacy Among Nursing Faculty Under the Artificial Intelligence-Enhanced Technological Pedagogical Content Knowledge Framework: Cross-Sectional Survey Analysis. [PDF]
Zhao J +8 more
europepmc +1 more source
Abstract The integration of three‐dimensional (3D) and augmented reality (AR) technologies into anatomy education facilitates broader access to anatomical content and enhances learner motivation and cognitive engagement by enabling interactive, spatially rich exploration of complex structures.
Miriam Juárez +4 more
wiley +1 more source

