Results 91 to 100 of about 72,145 (256)
Care‐Based Disruption, Creative Practice and Collaborative Empathetic Histories
Abstract This Forum essay examines the value of collaboration when creatively engaging with history as a means of developing empathy, care, and understanding. Creative and collaborative histories provide space to address the harmful misconceptions and preconceptions entangled in capitalist and colonial narratives.
SIERRA MCKINNEY, KATHERINE COOK
wiley +1 more source
Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013) [PDF]
"This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference ...
Behringer, R, Sinclair, G
core
Using game technology in pedagogics practice of museum and school
The article deals with the analysis of games and game technology in teaching history. The author defines the definition of the game, the principles and functions of the game activity and reveals its pedagogical nature. Game technology both in school and in a modern museum is implemented in two types of cognitive activity: educational and ...
openaire +1 more source
Abstract This article examines the Yeditepe Biennial—Turkey's first Islamic and traditional arts biennial—as a creative festival shaped by the socio‐political and spatial dynamics of Turkish‐Islamist nationalism. Counterposed against the Istanbul Biennial and the Western‐oriented secular cultural legacy of the Turkish Republic, the Yeditepe Biennial ...
Hulya Arik, Sabrien Amrov
wiley +1 more source
The Half-Century Activities of I. I. Kirillov Museum of Archeology of Transbaikalia
The article highlights the history of the creation and the activity of I. I. Kirillov Museum of Archeology of Transbaikalia. The museum is based at the Department of History of Transbaikal State University (140 Chkalova Street).
Konstantinov M. V.
doaj +1 more source
A Learning Design Studio in Mobile Learning
Mobile learning is a young and vibrant field of research and practice. Teaching a university course on mobile learning is a challenge: how do you connect the theories and case studies to students’ experience, and make them relevant for their educational ...
Mogilevsky, Orit, Mor, Yishay
core
Museum education today: creative synergies and pedagogic innovations in multicultural contexts
Museums as mere repositories for cultural artefacts have long disappeared giving their place to museums as active institutions that prioritize engagement with a diverse range of communities. In today’s multicultural landscape1 that refers, reflects and at the same time adapts to diverse cultures, it is true that there is a growing international growing
Anastasia Filippoupoliti, Stella Sylaiou
openaire +3 more sources
On 3‐MMC: A Cathinone I Have Come to Know and Love
ABSTRACT This article attempts to complicate the mythology of a compound in a state of becoming. I will trace lightly its origins as a cultural disruptor and how I am implicated in this imperative. Introducing you to 3‐MMC will require multiple modes of storytelling and taking of liberties, drawing on literature reviews, practice‐based research, prose,
Carmen Ostrander
wiley +1 more source
Serious Games in Cultural Heritage [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
Anderson, Eike F. +5 more
core +1 more source

