Results 11 to 20 of about 3,907,042 (354)

Towards player-driven procedural content generation [PDF]

open access: green, 2012
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing
Noor Shaker   +2 more
openalex   +4 more sources

Procedural generation of semantically plausible small-scale towns

open access: yesGraphical Models, 2023
Procedural techniques have been successfully utilized for generating various kinds of 3D models. In this study, we propose a procedural method to build 3D towns that can be manipulated by a set of high-level semantic principles namely security, privacy ...
Abdullah Bulbul
doaj   +2 more sources

Procedural generation of problems for elementary math education

open access: yesInternational Journal of Serious Games, 2021
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj   +2 more sources

Structure-Aware Procedural Text Generation From an Image Sequence

open access: goldIEEE Access, 2021
It is an important activity for our society to create new value by combining materials. From daily cooking to manufacturing for industry, we often describe the way to do it as a procedural text.
Taichi Nishimura   +5 more
doaj   +2 more sources

Procedural Generation of 3D Maps With Snappable Meshes [PDF]

open access: yesIEEE Access, 2022
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva   +3 more
doaj   +2 more sources

Procedural Generation of Artistic Patterns Using a Modified Orbit Trap Method

open access: yesApplied Sciences, 2022
In the literature, we can find various methods for generating artistic patterns. One of the methods is the orbit trap method. In this paper, we propose various modifications of a variant of the orbit trap method that generates patterns with wallpaper ...
Krzysztof Gdawiec, Hezekiah Adewinbi
doaj   +2 more sources

Infinite Photorealistic Worlds using Procedural Generation [PDF]

open access: greenComputer Vision and Pattern Recognition, 2023
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source ...
Alexander Raistrick   +14 more
openalex   +3 more sources

ProcTHOR: Large-Scale Embodied AI Using Procedural Generation [PDF]

open access: yesarXiv.org, 2022
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI.
Matt Deitke   +10 more
semanticscholar   +1 more source

Procedural Generation in Games: Focusing on Dungeons [PDF]

open access: yesSHS Web of Conferences, 2022
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj   +1 more source

PROCEDURAL GENERATION OF GAME-WORLDS

open access: gold, 2021
In today’s market, video games are a popular source of entertainment for people. Many successful games require environments that are engaging for players.
Christopher McCooey, Christopher McCooey
openalex   +3 more sources

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