Results 21 to 30 of about 36,624 (315)

STREETGEN: IN-BASE PROCEDURAL-BASED ROAD GENERATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
Streets are large, diverse, and used for conflicting transport modalities as well as social and cultural activities. Proper planning is essential and requires data.
R. Cura, J. Perret, N. Paparoditis
doaj   +1 more source

Procedural generation of problems for elementary math education

open access: yesInternational Journal of Serious Games, 2021
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj   +1 more source

Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes

open access: yesApplied Sciences, 2023
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda   +3 more
doaj   +1 more source

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

open access: yesComputers, 2019
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based ...
Telmo Adão   +5 more
doaj   +1 more source

Survey of Procedural Methods for Two-Dimensional Texture Generation

open access: yesSensors, 2020
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong   +6 more
doaj   +1 more source

Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

open access: yesInternational Journal of Serious Games, 2017
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games ...
Werner Gaisbauer, Helmut Hlavacs
doaj   +1 more source

MONET: The Minor Body Generator Tool at DART Lab

open access: yesSensors
Minor bodies exhibit considerable variability in shape and surface morphology, posing challenges for spacecraft operations, which are further compounded by highly non-linear dynamics and limited communication windows with Earth.
Carmine Buonagura   +2 more
doaj   +1 more source

Procedural Generation of Artistic Patterns Using a Modified Orbit Trap Method

open access: yesApplied Sciences, 2022
In the literature, we can find various methods for generating artistic patterns. One of the methods is the orbit trap method. In this paper, we propose various modifications of a variant of the orbit trap method that generates patterns with wallpaper ...
Krzysztof Gdawiec, Hezekiah Adewinbi
doaj   +1 more source

A generalization of Kakutani’s splitting procedure [PDF]

open access: yesAnnali di Matematica Pura ed Applicata, 2010
14 pages ...
openaire   +3 more sources

TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images

open access: yesRemote Sensing
There have been considerable efforts in generating tree crown maps from satellite images. However, tree localization in urban environments using satellite imagery remains a challenging task.
Haoyu Gong   +4 more
doaj   +1 more source

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