Results 21 to 30 of about 322,791 (290)

Skaitmeninio kūrybiškumo taikymas generuojant žaidimo objektus / Computation creativity using procedural generation for game object generation

open access: yesMokslas: Lietuvos Ateitis, 2019
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj   +1 more source

Generalizing the soldering procedure [PDF]

open access: yesPhysical Review D, 2006
We start this work by revisiting the problem of the soldering of two chiral Schwinger models of opposite chiralities. We verify that, in contrast with what one can conclude from the soldering literature, the usual sum of these models is, in fact, gauge invariant and corresponds to a composite model, where the component models are the vector and axial ...
Dalmazi, D.   +2 more
openaire   +4 more sources

Structure-Aware Procedural Text Generation From an Image Sequence

open access: yesIEEE Access, 2021
It is an important activity for our society to create new value by combining materials. From daily cooking to manufacturing for industry, we often describe the way to do it as a procedural text.
Taichi Nishimura   +5 more
doaj   +1 more source

Procedural Generation of 3D Maps With Snappable Meshes

open access: yesIEEE Access, 2022
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva   +3 more
doaj   +1 more source

Procedural generation of problems for elementary math education

open access: yesInternational Journal of Serious Games, 2021
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj   +1 more source

STREETGEN: IN-BASE PROCEDURAL-BASED ROAD GENERATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
Streets are large, diverse, and used for conflicting transport modalities as well as social and cultural activities. Proper planning is essential and requires data.
R. Cura, J. Perret, N. Paparoditis
doaj   +1 more source

Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes

open access: yesApplied Sciences, 2023
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda   +3 more
doaj   +1 more source

PROCEDURAL DIGITAL TWIN GENERATION FOR CO-CREATING IN VR FOCUSING ON VEGETATION [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
An early-stage development of a Digital Twin (DT) in Virtual Reality (VR) is presented, aiming for civic engagement in a new urban development located in an area that is a forest today. The area is presently used for recreation.
L. Thuvander, S. Somanath, A. Hollberg
doaj   +1 more source

Procedural Foliage Generation

open access: yesInternational Journal for Research in Applied Science and Engineering Technology, 2022
Abstract: Procedural foliage generation refers to the generation of flora features, through the use of algorithms, with minimal input required from the user. In the process of game development, generating foliage is often an important part of the game development process.
Advait Kelkar   +2 more
openaire   +1 more source

Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

open access: yesInternational Journal of Serious Games, 2017
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games ...
Werner Gaisbauer, Helmut Hlavacs
doaj   +1 more source

Home - About - Disclaimer - Privacy