Results 21 to 30 of about 3,907,042 (354)
A procedural procedural level generator generator [PDF]
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically? This would be very useful if one wanted to avoid writing a content generator for a new game, or if one wanted to create a ...
Manuel Kerssemakers +3 more
openaire +3 more sources
CrashCar101: Procedural Generation for Damage Assessment [PDF]
In this paper, we are interested in addressing the problem of damage assessment for vehicles, such as cars. This task requires not only detecting the location and the extent of the damage but also identifying the damaged part.
Jens Parslov +2 more
semanticscholar +1 more source
Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj +1 more source
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram +3 more
doaj +1 more source
Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj +3 more sources
Procedural Generation of Narrative Worlds
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a ...
J. Balint, Rafael Bidarra
semanticscholar +1 more source
Creative Use of OpenAI in Education: Case Studies from Game Development
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French +5 more
doaj +1 more source
Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj +1 more source
Procedural Generation of Levels for Angry Birds Style Physics Games
This paper presents a procedural generation algorithm for levels in physics-based puzzle games similar to Angry Birds. The proposed algorithm creates levels consisting of various self-contained structures placed throughout a 2D area.
Matthew Stephenson, Jochen Renz
semanticscholar +1 more source
Impact of trust and justice on willingness to cooperate with the police: Evidence from Indonesian millennials [PDF]
Millennial generation is known as a generation active in social, political, and technological activities. Therefore, this generation highly values the aspect of justice to promote trust and willingness to collaborate, especially with the police.
Syahrul Anwar, M. Sandi Marta
doaj +1 more source

