Results 241 to 250 of about 829,454 (288)
Some of the next articles are maybe not open access.

A framework for pursuit evasion games in

Information Processing Letters, 2005
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Chinya Ravishankar, Swastik Kopparty
exaly   +3 more sources

Null-Space-Based Multi-Player Pursuit-Evasion Games Using Minimum and Maximum Approximation Functions

open access: yesElectronics (Switzerland), 2022
In this article, pursuit and evasion policies are developed for multi-player pursuit–evasion games, while obstacle avoidance and velocity constraints are considered simultaneously.
Xinxin Guo, An Guo
exaly   +2 more sources

Pursuit—Evasion games on graphs

Journal of Graph Theory, 1988
AbstractTwo players, Red and Blue, each independently choose a vertex of a connected graph G. Red must then pay Blue an amount equal to the distance between the vertices chosen. In this note, we investigate the value ν(G)of this pursuit‐evasion game for various classes of graphs G, as well as those optimal mixed strategies for achieving ν(G).
Fan R. K. Chung   +2 more
openaire   +3 more sources

Uncertain pursuit-evasion game

Soft Computing, 2018
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Yanghe Feng   +3 more
openaire   +1 more source

Pursuit-Evasion Differential Games

open access: yes, 1987
Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games.
Yavin, Y, Pachter, M
openaire   +2 more sources

A Note on Generalized Pursuit-Evasion Games

SIAM Journal on Control, 1975
Two player zero sum differential games are an extension of optimal control problems. When the cost or payoff is the integral of some function h up to the first time the trajectory enters a “terminal set” the differential game is one of survival. If $h \equiv 1$, the payoff is just the time elapsed up to the “capture time” and the game is one of pursuit
Elliott, Robert J., Friedman, Avner
openaire   +2 more sources

Harbor attack: A pursuit-evasion game

2011 49th Annual Allerton Conference on Communication, Control, and Computing (Allerton), 2011
This paper studies a concrete pursuit-evasion game in which the evader, a.k.a. the intruder, tries to reach a harbor via a rectangular channel, while the pursuer, a.k.a. the defender, tries to stop him. Our goal is to develop insight into the nature of this game, the impact of the quality of information, and the potential evasion and defense numerical ...
Jean C. Walrand   +2 more
openaire   +2 more sources

Dominance in pursuit-evasion games with uncertainty

2015 54th IEEE Conference on Decision and Control (CDC), 2015
This paper studies planar pursuit-evasion games that feature a group of players moving in an environment that may contain obstacles, where some players are pursuers and others are evaders. The goal of the pursuers is to capture the evaders, which requires the distance between one of the pursuers and one of the evaders to become zero.
Dave W. Oyler   +2 more
openaire   +1 more source

A Pursuit-Evasion Game with Incomplete Information

2019 27th Mediterranean Conference on Control and Automation (MED), 2019
A pursuit-evasion game with partial information is studied. The evader observes the initial conditions only. The pursuer observes both the initial conditions and the relative evader-pursuer position in additive noise. The paper shows that the optimal strategies of a partial information game may differ qualitatively from its full information counterpart.
György Hexner, Ilan Rusnak, Haim Weiss
openaire   +2 more sources

Home - About - Disclaimer - Privacy