Results 11 to 20 of about 789 (140)
Au-delà de l’engagement moral : Vers un élargissement de l’éthique vidéoludique
Video game studies have mostly addressed the concept of ethics or morality with that of moral engagement, which arose in response to examples of games characterized by manichean morality systems.
Maxime Deslongchamps-Gagnon
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In this research, we have designed and evaluated four variations of the video game Tetris, each of them aiming at conscientizing on the functioning of systems related to notions of chance, justice and probabilities.
Stéphanie Mader +4 more
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The present study aims to verify the emergence of the terms « game play » (in one word) and « gameplay » (in two words) within the framework of the Anglophone and Francophone video game cultural sphere.
Julian Alvarez
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This article addresses the issue of collaborative design of learning games based on the analysis of a game jam that led to the design of Mission Télomère, an escape game dedicated to smoking prevention for secondary school students.
Simon Morard, Eric Sanchez
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L'auteur montre qu 'il y a, chez P. Fédida, une continuité de démarche entre sa théorie de la psychanalyse de supervision et la théorie sur laquelle repose le projet du Centre d'Etudes du Vivant.
François Villa
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Jeux de piste et exploration : tourisme, jeu et fiction
From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms,
Gilles Brougère, Nathalie Roucous
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Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
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Appropriation inéquitable de la valeur partenariale par les parties prenantes primaires du secteur brassicole en République Démocratique du Congo [PDF]
Les résultats de la comptabilité financière ne sont plus suffisants pour expliquer les performances des firmes. La valeur de l’entreprise étant créée dans le jeu organisationnel comprenant les actionnaires, les employés, les dirigeants, les fournisseurs ...
KABEYA McDonald, KASONGA
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Définitions de la critique de jeu vidéo par les universitaires : un aperçu
This article asks a relatively naïve question: how can we build a coherent corpus of video game critics to analyze their formal components? We first present some journalistic texts related to Super Castlevania IV (in printed specialized press and ...
Francis Lavigne
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Through a study of the walking simulator genre, this paper focuses on game sound writing. First, Dear Esther: Landmark Edition (DE:LE) is presented as a well-documented example of the walking simulator genre.
Charles Meyer
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