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Development and Usability Evaluation of a Serious Game for Dietary Health Education in Gestational Diabetes Mellitus: A Mixed-Methods Study Based on the SGDA Framework [PDF]
Chunying Xie,1 Yiyi Xu,2 Fangying Huang,3 Siqi Shi,1 Chen Liu,1 Jingjing Xiao,2 Shu Cai1 1School of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People’s Republic of China; 2Guangdong Women and Children Hospital ...
Xie C +6 more
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Chapter 12 deals with the method of serious games, which is used as a tool to support social-ecological systems (SES) understanding and governance, often as part of the toolbox of participatory approaches. The chapter discusses how serious games can be used to explore the consequences of collective decisions and of external drivers.
Barreteau, Olivier +4 more
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Abstract Thanh Nguyen explains how game theory and algorithms are being used to optimise security and patrol schedules to thwart terrorist ...
Marie-Pierre Fourquet-Courbet +1 more
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This paper examines the situated ways in which Moroccan immigrant children in Spain create imagined, alternative life worlds and explore possible forms of identification through an investigation of these children’s hybrid linguistic practices in the midst of play.
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Designing a Fantasy Bike-based Exergame to Foster Physical Activity
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.
Catherine Pons Lelardeux +3 more
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Serious Game Development Model Based on the Game-Based Learning Foundation
Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach.
Rickman Roedavan +4 more
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Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal
Sonja Mueller +10 more
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Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of ...
Gabriel Silva de Azevedo +3 more
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Serious Game model for dyslexic children
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in ...
Zeeshan Bhatti, Naila Shabbir
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H. Sapiens digitale: dagli immigrati digitali e nativi digitali alla saggezza digitale
Questa è la traduzione di un articolo di Marc Prensky, il creatore della famosa metafora che distingue fra nativi e immigrati digitali. Qui, a distanza di circa dieci anni dalla nascita di quella metafora, Prensky sottolinea come la differenza fra nativi
Marc Prensky
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