Results 1 to 10 of about 36,532 (243)

Development and Usability Evaluation of a Serious Game for Dietary Health Education in Gestational Diabetes Mellitus: A Mixed-Methods Study Based on the SGDA Framework [PDF]

open access: yesJournal of Multidisciplinary Healthcare
Chunying Xie,1 Yiyi Xu,2 Fangying Huang,3 Siqi Shi,1 Chen Liu,1 Jingjing Xiao,2 Shu Cai1 1School of Nursing, Guangdong Pharmaceutical University, Guangzhou, Guangdong Province, 510310, People’s Republic of China; 2Guangdong Women and Children Hospital ...
Xie C   +6 more
doaj   +2 more sources

Serious Games [PDF]

open access: yes, 2021
Chapter 12 deals with the method of serious games, which is used as a tool to support social-ecological systems (SES) understanding and governance, often as part of the toolbox of participatory approaches. The chapter discusses how serious games can be used to explore the consequences of collective decisions and of external drivers.
Barreteau, Olivier   +4 more
  +8 more sources

Serious Games [PDF]

open access: yesCerveau & Psycho, 2016
Abstract Thanh Nguyen explains how game theory and algorithms are being used to optimise security and patrol schedules to thwart terrorist ...
Marie-Pierre Fourquet-Courbet   +1 more
  +7 more sources

Serious Games

open access: yesPragmatics. Quarterly Publication of the International Pragmatics Association (IPrA), 2022
This paper examines the situated ways in which Moroccan immigrant children in Spain create imagined, alternative life worlds and explore possible forms of identification through an investigation of these children’s hybrid linguistic practices in the midst of play.
  +5 more sources

Designing a Fantasy Bike-based Exergame to Foster Physical Activity

open access: yesInternational Journal of Serious Games, 2020
Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and controlling physical activity.
Catherine Pons Lelardeux   +3 more
doaj   +1 more source

Serious Game Development Model Based on the Game-Based Learning Foundation

open access: yesJournal of ICT Research and Applications, 2021
Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach.
Rickman Roedavan   +4 more
doaj   +1 more source

MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries

open access: yesBMC Public Health, 2020
Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal
Sonja Mueller   +10 more
doaj   +1 more source

Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito

open access: yesJournal on Interactive Systems, 2022
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of ...
Gabriel Silva de Azevedo   +3 more
doaj   +1 more source

Serious Game model for dyslexic children

open access: yesSukkur IBA Journal of Computing and Mathematical Sciences, 2022
Dyslexia is a hidden neurological disorder in which children suffering with weak phonological awareness and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in ...
Zeeshan Bhatti, Naila Shabbir
doaj   +1 more source

H. Sapiens digitale: dagli immigrati digitali e nativi digitali alla saggezza digitale

open access: yesItalian Journal of Educational Technology, 2010
Questa è la traduzione di un articolo di Marc Prensky, il creatore della famosa metafora che distingue fra nativi e immigrati digitali. Qui, a distanza di circa dieci anni dalla nascita di quella metafora, Prensky sottolinea come la differenza fra nativi
Marc Prensky
doaj   +1 more source

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