Results 11 to 20 of about 36,532 (243)
Using Visual Programming Games to Study Novice Programmers
Enabling programmers to write correct and efficient parallel code remains an important challenge, and the prevalence of on-chip accelerators exacerbates this challenge.
Christian DeLozier, James Shey
doaj +1 more source
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez +2 more
doaj +1 more source
BackgroundThe complications of type 1 diabetes (T1D) can be delayed or prevented in children with T1D who receive proper self-management education.
Jannie Nørlev +4 more
doaj +1 more source
Jeu d’évasion sérieux en information-documentation : un dispositif de médiation des savoirs ?
This exploratory research questions a serious escape game as a device of mediation of knowledge. With the serious escape game, we are facing with a game based on temporal, cognitive and spatial constraints that can really question its compatibility with ...
Aurélie Canizares, Cécile Gardiès
doaj +1 more source
Serious Games between simulation and game. A proposal of taxonomy
The concept of Simulation refers to different spheres and has different aims. According to the area it may concern, it relates to several concepts and definitions.
Brunella Botte +2 more
doaj +1 more source
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious
Caserman, Polona +7 more
doaj +1 more source
The «Serious Game» Concept and Opportunities to Study the Games of Modern Adolescents
More than 80 years ago, the German psychologist William Stern introduced the concept of "serious game". With this term the author describes the characteristics of activities in adolescence and their differences from those of an adult.
Grigoriev I.S.,
doaj +1 more source
Serious disease - serious game.
Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain
Hertel, Niels Thomas +3 more
openaire +3 more sources
Editorial of Year 1, Issue ...
Francesco Bellotti
doaj +1 more source
Serious game – para boas práticas em odontologia
Introdução: O uso de tecnologia educacional sobre biossegurança pode constituir uma estratégia inovadora e interativa que proporciona conhecimentos a respeito de assuntos específicos e processos de trabalho.
Maria Lúcia Bezerra Feitosa +2 more
doaj +7 more sources

