Results 71 to 80 of about 183,327 (305)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
ANALISIS TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE MAHASISWA PROGRAM STUDI PENDIDIKAN MATEMATIKA FKIP UNSYIAH PADA MATERI BANGUN RUANG SISI DATAR [PDF]
ABSTRAKRimilda (2015). Analisis Technological Pedagogical Content Knowledge Mahasiswa Program Studi Pendidikan Matematika FKIP Unsyiah pada Materi Bangun Ruang Sisi Datar Perkembangan Information and Communication Technology (ICT) atau Teknologi ...
Rimilda
core
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Digital pedagogical competency is crucial for teachers in today’s digital age, enabling them to harness technology effectively in the learning process. This research aims to analyze the factors that influence digital pedagogy competence among elementary
Alwen Bentri +3 more
doaj +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
Technological, pedagogical and content knowledge in faculty professors of Physical Education [PDF]
Debido a la invasión de las tecnologías de la información y comunicación (TIC) en la sociedad actual, en el panorama educativo se presentan grandes oportunidades de integración, pero en ocasiones, el profesorado no aprovecha el potencial que éstas ...
Almagro, Bartolomé J. +2 more
core +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source
TPACK Analysis of Communities of Practice: The Context of the Norwegian Knowledge Promotion Curriculum Reform [PDF]
This article presents three cases from the Norwegian national project "Learning Networks" to illustrate the challenges met by teachers trying to implement educational technology in their teaching.
Engelien, Kirsti +5 more
core
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source

