Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
URGENSI TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPACK) DALAM PEMBELAJARAN GEOGRAFI [PDF]
Kebutuhan akan pemanfaatan teknologi informasi dan komunikasi di zaman globalisasi ini bukan hal yang dapat dikesampingkan. Kebutuhan dalam pemenuhan ilmu pengetahuan dan teknologi menjadi suatu kebutuhan yang sangat penting.
wijayanto, bayu
core +1 more source
From pedagogical content knowledge toward technological pedagogical content knowledge frameworks and their effectiveness in teaching mathematics: A mapping review. [PDF]
Habiyaremye HT +2 more
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Evaluation of Teachers' Technological Pedagogical Content Knowledge (TPACK) Understanding Profile
This research aimed to assess teachers' understanding of the Technological Pedagogical Content Knowledge (TPACK) structure and investigate whether TPACK components differ based on gender characteristics.
I Gede Ratnaya +3 more
doaj +1 more source
Technology Integration in Higher Education During COVID-19: An Assessment of Online Teaching Competencies Through Technological Pedagogical Content Knowledge Model. [PDF]
Akram H +3 more
europepmc +1 more source
Abstract Body donor dissection remains the cornerstone of anatomy education, while virtual platforms such as the Anatomage table are increasingly integrated into curricula. However, comparative studies often treat anatomical content as pedagogically uniform, overlooking differences in structural and spatial complexity.
Ruben Prasad Kamachi Christdoss +2 more
wiley +1 more source
This research aims to develop and validate a scale to measure the readiness of science teachers in Islamic primary schools in implementing the Emancipated Curriculum referring to the Technological Pedagogical and Content Knowledge (TPACK).
Siti Sarah +3 more
doaj +1 more source
Developing Technological Pedagogical Content Knowledge (TPACK) through Technology-Enhanced Content and Language-Integrated Learning (T-CLIL) Instruction. [PDF]
Adipat S.
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source

