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Uncanny valley as a window into predictive processing in the social brain [PDF]
Burcu A Ürgen +2 more
exaly +2 more sources
Is The Uncanny Valley An Uncanny Cliff? [PDF]
The uncanny valley theory proposed by Mori in 1970 has been a hot topic in human robot interaction research, in particular since the development of increasingly human-like androids and computer graphics. In this paper we describe an empirical study that attempts to plot Mori's hypothesized curve.
Christoph Bartneck +3 more
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Conventional Western theatre is based on the Aristotelian notion of presence. Contemporary theatre, however, proposes an aesthetic of absence. Its orientation differs from the notion of presence found in text-centred Western theatre. This aesthetic model,
Melike Saba Akım
doaj +1 more source
Uncanny valley for interactive social agents: An experimental study
The uncanny valley hypothesis states that users might experience eerie when interacting with almost but not fully human-like artificial characters. The advancements in artificial intelligence, robotics, and computer graphics have led to life-like virtual
Nidhi Mishra +3 more
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The inversion effect on the cubic humanness-uncanniness relation in humanlike agents
The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from
Alexander Diel +4 more
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Robots intended for social contexts are often designed with explicit humanlike attributes in order to facilitate their reception by (and communication with) people.
Megan K. Strait +7 more
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During virtual experiences, enhanced haptic feedback incongruent with other sensory cues can reduce subjective realism.
Christopher C. Berger +3 more
openaire +3 more sources
Eerie Prostheses and Kinky Strap-Ons: Mori’s uncanny valley and ableist ideology
In his paper ‘The Uncanny Valley’ (1970), Masahiro Mori advises designers to avoid high degrees of human likeness in prosthetic body parts in order not to evoke uncanniness.
Daniël Ploeger
doaj +4 more sources
Auditory traits of "own voice".
People perceive their recorded voice differently from their actively spoken voice. The uncanny valley theory proposes that as an object approaches humanlike characteristics, there is an increase in the sense of familiarity; however, eventually a point is
Marino Kimura, Yuko Yotsumoto
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The uncanny valley of a virtual animal
AbstractVirtual robots, including virtual animals, are expected to play a major role within affective and aesthetic interfaces, serious games, video instruction, and the personalization of educational instruction. Their actual impact, however, will very much depend on user perception of virtual characters as the uncanny valley hypothesis has shown that
Alexandra Sierra Rativa +2 more
openaire +3 more sources

