Results 31 to 40 of about 454,759 (354)

A video game design based on Emotiv Neuroheadset [PDF]

open access: yes2016 International Conference on Advanced Robotics and Mechatronics (ICARM), 2016
This paper presents our work on the development of a video maze game in Android system, and a new method to play the game using gyroscope and electromyography (EMG) signals obtained by a wireless Emotiv Neuroheadset. The TeamViewer software is used to share the computer screen and to transfer the data to an Android device, and the Emotiv EPOC headset ...
Raju, R.   +3 more
openaire   +4 more sources

Comparison of the Effectiveness of the Active Video Games and Sports Basic Games on the Development of Fundamental Motor Skills in Elementary School Students [PDF]

open access: yesرشد و یادگیری حرکتی ورزشی, 2021
The aim of this study was to compare the effective of active video games and sports basic games on the development of fundamental motor skills in elementary school students.
Mansour Neisi   +3 more
doaj   +1 more source

Healthy Gaming – Video Game Design to promote Health [PDF]

open access: yesApplied Clinical Informatics, 2011
Summary Background: There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game.
E, Brox   +2 more
openaire   +2 more sources

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic.

open access: yesPLoS ONE, 2021
The COVID-19 pandemic has been a major source of stress for a majority of people that might have negative long-term effects on mental health and well-being.
Maximilian Croissant, Madeleine Frister
doaj   +1 more source

Is movement better? Comparing sedentary and motion-based game controls for older adults [PDF]

open access: yes, 2013
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults ...
Dergousoff, Kristen K.   +2 more
core   +2 more sources

Designing wheelchair-based movement games [PDF]

open access: yes, 2015
People using wheelchairs have access to fewer sports and other physically stimulating leisure activities than nondisabled persons, and often lead sedentary lifestyles that negatively influence their health.
Birk, Max   +5 more
core   +1 more source

Visual complexity, player experience, performance and physical exertion in motion-based games for older adults [PDF]

open access: yes, 2013
Motion-based video games can have a variety of benefits for the players and are increasingly applied in physical therapy, rehabilitation and prevention for older adults. However, little is known about how this audience experiences playing such games, how
Birren J. E.   +5 more
core   +2 more sources

Cognitive behavioral game design: a unified model for designing serious games

open access: yesFrontiers in Psychology, 2014
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change.
Katryna eStarks
doaj   +1 more source

Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]

open access: yes, 2017
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin   +3 more
core   +1 more source

Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study [PDF]

open access: yes, 2016
The issue of negative video game influences on youth remains contentious in public debate, the scholarly community and among policy makers. Recent research has indicated that negative attitudes toward video games are, in part, generational in nature with
A Bonneville-Roussy   +19 more
core   +1 more source

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