Results 91 to 100 of about 35,024 (207)

Using Celebrity to Advance Equality

open access: yes
Journal of Social Philosophy, EarlyView.
Alfred Archer
wiley   +1 more source

Digital Futures in an Ageing Society: Frontline Perspectives on Sociotechnical Imaginaries in Swedish Eldercare

open access: yesSociology of Health &Illness, Volume 48, Issue 3, March 2026.
ABSTRACT This article investigates how care professionals working with older adults in Sweden encounter, reproduce, and challenge sociotechnical imaginaries of a digitalised health and social care system. Drawing on interviews with 20 care professionals, we explore how promissory discourses that frame digitalisation as a solution to demographic and ...
Freja Morris   +2 more
wiley   +1 more source

The Business of Belonging: Homocapitalism, Homonormativity and Cu/Queer Economic Geographies in São Paulo, Brazil

open access: yesAntipode, Volume 58, Issue 2, March 2026.
Abstract This paper examines corporate LGBTQ+ activism and the productive incorporation of queers into capitalism in Brazil. Mobilising transnational queer materialist critiques in tandem with critical perspectives from teoria do cu, the paper sheds light on how homonormativity operates not simply as a set of cultural norms or representational tropes ...
Olimpia Burchiellaro
wiley   +1 more source

Revisiting violent videogames research: Game studies perspectives on aggression, violence, immersion, interaction, and textual analysis [PDF]

open access: yesDigital Culture & Education, 2009
Thus far, the bulk of effects research on violent video games demon-strates troubling correlations between playing violent video games and increases in (or primers for) aggressive behavior, which suggests that overall, violent video games may be ...
Kyle Kontour
doaj  

Parenting Across Distances: Negotiation, Cooperation and Resistance Among Chinese Liushou (留守) Families

open access: yesChildren &Society, Volume 40, Issue 2, Page 291-300, March 2026.
ABSTRACT Based on 9 months of ethnographic research conducted in China, this study explores the experiences and attitudes of liushou children and their grandparents toward distant parenting, as well as the dynamic relationships they exhibit in interactions with migrant parents.
Kaidong Guo
wiley   +1 more source

Wibana: How Bobonaza Runa and Forest Animals Know and Live With Each Other

open access: yesThe Journal of Latin American and Caribbean Anthropology, Volume 31, Issue 1, March 2026.
ABSTRACT Runa women living along the Bobonaza river in the Ecuadorian Amazon raise captured forest animals, in a practice called wibana. Runa women are attentive to the particular ways the wiba (raised) animals interface with the world, and learn the wibas’ communicative repertoires and are able to “read” what wibas sense in the forest, including ...
James Beveridge
wiley   +1 more source

AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE

open access: yesJournal of ICT, 2015
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In developing educational games, many researchers have proposed frameworks to defi ne elements of an educational game.
Mifrah Ahmad   +2 more
doaj  

Playing Games: A Cross-Sectional Study of Food Recall, Sleep Quality, and Physical Activity in Women Aged 18-22 Years Actively Playing Games

open access: yesJuara
This research explores how women aged 18-22 play video games and their gaming habits regarding nutritional intake, sleeping habits, and daily physical activity while playing video games.
Gilang Ramadan, Giofandi Samin
doaj   +1 more source

Ludosis in Video Game Ontology or How to Live within a Mess

open access: yesГалактика медиа: журнал медиа исследований
From its very beginning, the field of game studies is haunted by the question of video game ontology: what is a game and what are its fundamental components?
Maro Y. Malenko, Amir M. Abu Makhadi
doaj   +1 more source

Towards the use of video games for learning: A survey about video Games preferences of engineering students

open access: yesJournal of Computer Science and Technology, 2014
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the ...
María José Bouciguez   +2 more
doaj  

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