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Design Justice - Accessibility in Video Game Design
This is a coursework for INM317 Design Justice module (2024-2025), MSc Human-Computer Interaction Design, City, St George's, University of London, led by Dr Ernesto Priego.This fanzine explores injustice in video game accessibility. It uses a personal example from the author's family and discusses the barriers people with disabilities face when gaming.
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Data oriented design in video games
Object-Oriented Programming is the paradigm currently used in the video-game industry, and learnt by students or people wanting to become a video-game developer. Said methodology primary characteristics, and how they are used, can be considered its own flaws, often overlooked due to the rapid capability advances in hardware.
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Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. [PDF]
Gao M, Ren J, Kaulie A, Wang Q, Gao G.
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Editorial: The use of video games and other technologies as intervention tools in neurodevelopmental disorders: perspectives and challenges. [PDF]
Silva GM +4 more
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Games and Creativity: A Theoretical Framework. [PDF]
Mercier M +2 more
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The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences. [PDF]
González-Álvarez S +2 more
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Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents. [PDF]
Islas Mendoza Y +13 more
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