Results 11 to 20 of about 35,024 (207)

The factory as a representation of video game dystopias

open access: yesGriseldaonline, 2021
This paper explores the representations of factories in video games, in relation to dystopian fictional worlds. The representation of the factory, its role in video game storytelling, its connection with game design elements, are connected to the ways in
Francesco Toniolo
doaj   +1 more source

Video Game Design for Learning to Learn

open access: yesInternational Journal of Human–Computer Interaction, 2022
Over the past 20 years, the proposal that immersive media, such as video games, can be leveraged to enhance brain plasticity and learning has been put to the test. This expanding literature highlights the extraordinary power of video games as a potential medium to train brain functions, but also the remaining challenges that must be addressed in ...
Pasqualotto, Angela   +3 more
openaire   +3 more sources

Exploring User Experience from an Emotional Context When Designing Immersive Games for Education

open access: yesJournal of ICT in Education, 2021
In the past decade, the science of learning has taken on a fresh approach through the conceptual incorporation video games. Educational games are now regarded as an effective method to engage the present generation of constantly distracted youths ...
Tan Chin Ike   +3 more
doaj   +1 more source

Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming

open access: yesComputers, 2018
The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendered by
Grégoire Cattan   +3 more
doaj   +1 more source

Understanding the User Experience of AI Through the Lens of Game Studies

open access: yesEludamos, 2020
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
doaj   +1 more source

Environmental Visualization and Exploration in Mobile Augmented Reality Games: Redefining the Spatial Affordances

open access: yesInteraction Design and Architecture(s), 2023
While spatiality in desktop and console interface video games has been widely studied, not many approaches have been made in the context of mobile augmented reality (MAR), an environment from which popular games such as Pokemon Go have emerged ...
Marta Fernández-Ruiz   +2 more
doaj   +1 more source

Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals

open access: yesMedia and Communication, 2018
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal ...
Lynn H. C. Love
doaj   +1 more source

Designing tangible video games [PDF]

open access: yesProceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014
In this paper, we present a collaborative game designed for Sifteo Cubes, a new tangible interface for multiplayer games. We discuss how this game exploits the platform's interface to transfer some of the game mechanics into the non-digital world, and how this approach affects both the player's experience and the design process.
Pillias, Clément   +2 more
openaire   +1 more source

Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice

open access: yesInternational Journal of Serious Games, 2014
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos   +1 more
doaj   +1 more source

Videogames Evolution and their Graphic Line, an Approach Between Aesthetic and Technology. DOI: 10.37785/nw.v3n2.a10 (English version)

open access: yesÑawi: Arte, Diseño y Comunicación, 2019
There are many studies about the historical evolution of videogames, by considering, for decades, their creation as a technological milestone of obvious acceptance in the market.
Nayeth Idalid Solorzano   +2 more
doaj   +1 more source

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