Innovations need to be made in mathematics learning to motivate students, especially in learning models. One thing that motivates and is interesting for students is gadget games, namely games. The appropriate learning model is DGBL (Digital Game Based Learning). The media used is the Kahoot!
Ratu Firdausi Rahman +2 more
openaire +1 more source
Gamification for Teaching and Learning Computer Security in Higher Education [PDF]
In many cases students in higher education are driven by assessments and achievements rather than the “learning journey” that can be achieved through full engagement with provided material.
Butterfield, EM, Schreuders, ZC
core
Engaging students with intellectual disabilities through location based games based learning [PDF]
Learning, is both an emotional and cognitive process and according to researchers and teachers worldwirde, when players are engaged in activities that are intrinsically motivating, they are more prone to demonstrate deep learning.
Constantinos Mourlas +2 more
core
"What It Means to be a Digital Citizen": Using concept mapping and an educational game to explore children's conceptualization of digital citizenship. [PDF]
Zhong J, Zheng Y.
europepmc +1 more source
Primary School Students' Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study. [PDF]
Slattery EJ +3 more
europepmc +1 more source
Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game
Digital Game-Based Learning (DGBL) uses digital games to enhance engagement and learning, but its efficacy is linked to game features. Leaderboards are a commonly used feature to increase motivation through competition, improving engagement and learning
André Almo +3 more
doaj +1 more source
Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game. [PDF]
Tang JT, Nine WT, Wang YC.
europepmc +1 more source
Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan bermain berbasis DigitalGame Based Learning (DGBL) terhadap Peningkatan Kerjasama dan Keterampilan BermainSepakbola Siswa. Metode penelitian yang digunakan dalam penelitian ini adalah metodeeksperimen dengan menggunakan desain Randomize Pretest-Posttest Control GroupDesign.
Wisaksono, Hendro, Berliana, Berliana
openaire +1 more source
A drastic decline in the number of students that are enrolled for Engineering is now being experienced in developed as well as developing countries.
Joy Ajayi +6 more
doaj +1 more source
Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. [PDF]
Hui HB, Mahmud MS.
europepmc +1 more source

