Results 81 to 90 of about 1,811 (188)

Vocabulary Learning in Digital-Game Based Learning Using Sega Genesis Video Games [PDF]

open access: yes, 2015
Digital game is not only a tool of entertainment, but it can also be used in pedagogical setting, making it an interesting issue of unconventional technology-integrated learning experience.
Jhon, A. (Alex)
core  

Building Artificially Intelligent Learning Games [PDF]

open access: yes, 2007
The idea of digital game-based learning (DGBL) is gaining acceptance among researchers, game designers, educators, parents, and students alike. Building new educational games that meet educational goals without sacrificing what makes games engaging ...
Van Eck, Richard
core   +2 more sources

Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]

open access: yes, 2015
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud   +27 more
core   +1 more source

A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science

open access: yesIEEE Access, 2019
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in ...
Mahmood H. Hussein   +3 more
doaj   +1 more source

Technology Solutions for Developmental Math: An Overview of Current and Emerging Practices [PDF]

open access: yes, 2009
Reviews current practices in and strategies for incorporating innovative technology into the teaching of remedial math at the college level. Outlines challenges, emerging trends, and ways to combine technology with new concepts of instructional ...
Elaine DeLott Baker, Rhonda M. Epper
core  

Gender Differences and Digital Learning Games – One Size Does not fit all [PDF]

open access: yes, 2018
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as
Bacon, Liz   +2 more
core  

Exploring high school students’ attitudes towards digital game-based learning: A perspective from Indonesia [PDF]

open access: yes
Students’ attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly.
Ayuni, Ni Putu Sri   +3 more
core   +2 more sources

Penerapan Model Pembelajaran Digital Game Based Learning (DGBL) Pada Mata Pelajaran Matematika Siswa Kelas V

open access: yesAtmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora
The lack of interest of fifth grade students in mathematics subjects causes their inability to understand various mathematics subject topics. New discoveries are needed to overcome low learning outcomes and low student interest in mathematics subjects.
null Rerika Landaini Putri   +2 more
openaire   +1 more source

Pembangunan Game Edukasi Operasi Hitung Bilangan Menggunakan Metodologi Digital Game Based Learning (Studi Kasus : SDN Bulak Lor II) [PDF]

open access: yes, 2018
Pembangunan Game Edukasi Operasi Hitung Bilangan Menggunakan Metodologi Digital Game Based Learning (Studi Kasus : SDN Bulak Lor ...
ALDI RIVAN NAULANA LATIEF, 133040172   +2 more
core  

Using cloud computing and mobile devices to facilitate students' learning through e-learning games [PDF]

open access: yes, 2013
The recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features.
Chan, C   +4 more
core   +1 more source

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