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EDUTainment: Effectiveness of Game-based Activities in Teaching Ecosystem Topics

open access: yesRecoletos Multidisciplinary Research Journal, 2023
This study utilized four game-based activities (GBAs) developed by the researcher to determine their effectiveness in teaching Ecosystem topics for Grade 7 Biology in terms of (1) conceptual understanding and (2) nature of engagement.
Nestor Jr. Lasala
doaj   +2 more sources

STUDENTS’ INTRINSIC MOTIVATION USING GAME-BASED ACTIVITIES

open access: yesTạp chí Khoa học Đại học Đà Lạt
This study sought to determine the effects of game-based activities (GBAs) on students’ intrinsic motivation. The study employed a sequential explanatory mixed-methods approach using quantitative and then qualitative data to explore the impact of GBAs ...
Nestor L. Lasala Jr
doaj   +2 more sources

Development of Serious Game based on Traditional Activities Culture [PDF]

open access: yesThe Journal of the Korea Contents Association, 2011
To minimize a negative cognition of the game, recently the game industry has been researched of serious games such as medical game, tutoring game, advertisement and game training simulation game. The development and method of those serious games is far less formalized than other software development and is still in the beginning stages.
exaly   +2 more sources

Active Game-Based Solutions for the Treatment of Childhood Obesity [PDF]

open access: yesSensors, 2021
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity.
Carina S. González-González   +3 more
openaire   +4 more sources

Promoting learning of biomechanical concepts with game-based activities [PDF]

open access: yesSports Biomechanics, 2021
Many students avoid or withdraw/drop out of science, technology, engineering and mathematics (STEM) majors (including biomechanics) due to anxiety about science and mathematics.
Justin W. L. Keogh   +2 more
openaire   +2 more sources

A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project

open access: yesApplied Sciences, 2021
The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time.
Llanos Tobarra   +4 more
doaj   +1 more source

Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs

open access: yesDesigns for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
doaj   +1 more source

The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

open access: yesSAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj   +1 more source

Why and how to create training sessions in the form of a game at a university? [PDF]

open access: yesВестник Самарского государственного технического университета. Серия: Психолого-педагогические науки, 2022
Based on the analysis of the scientific literature, the paper describes the signs of the game as a form of education at the level of higher education, its advantages and disadvantages, methodological recommendations for development.
Mariia I. Sharko
doaj   +1 more source

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

open access: yesВідкрите освітнє е-середовище сучасного університету, 2023
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва   +1 more
doaj   +1 more source

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