Results 1 to 10 of about 2,905,004 (199)
EDUTainment: Effectiveness of Game-based Activities in Teaching Ecosystem Topics
This study utilized four game-based activities (GBAs) developed by the researcher to determine their effectiveness in teaching Ecosystem topics for Grade 7 Biology in terms of (1) conceptual understanding and (2) nature of engagement.
Nestor Jr. Lasala
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STUDENTS’ INTRINSIC MOTIVATION USING GAME-BASED ACTIVITIES
This study sought to determine the effects of game-based activities (GBAs) on students’ intrinsic motivation. The study employed a sequential explanatory mixed-methods approach using quantitative and then qualitative data to explore the impact of GBAs ...
Nestor L. Lasala Jr
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Development of Game-Based Activities in Grade 9 Mathematics
This study developed game-based activities (GBA) in Grade 9 Mathematics. Respondents were 133 Grade 9 Mathematics Teachers from the Division of Batangas Province. The authors applied a descriptive-correlational research design where the questionnaire was
Ronalyn M. Cruzada, Agnes D. Arellano
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Effects of Game-Based Activities on Student's Social Skills and Attitudes toward Learning Science
This study evaluated the effectiveness of four game-based activities (GBAs) in teaching ecosystems to Grade 7 Biology students. Involving 69 students (34 control, 35 experimental), the quasi-experimental study used a mixed-methods approach.
Nestor Jr. Lasala
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The initial phase of learning at a university has a bearing on students’ long-term academic development and plays a crucial role in enabling them to successfully transition to higher education.
Chitra Balakrishna
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Museum game-based learning: innovative approaches from a constructivist perspective
Constructivist learning theory emphasizes the subjectivity, sociality, and contextuality of learning, promoting learning through the creation of problem situations and guiding learners to collaborate and interact.
Hui Li, Muzhi Zhang
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Studies on game-based learning show positive effects, but insights into the relationship between students' game activities and the outcomes of these activities are lacking.
Joke Voogt +2 more
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Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
Julie H. Oestreich, Jason W. Guy
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Teacher-Mediated Digital Game-Based Learning and Children’s Emotional Intelligence in Inclusive Classrooms: A Systematic Review and Critical Narrative Synthesis [PDF]
Digital game-based learning is increasingly used to support children’s engagement, interaction, and social–emotional development. However, its contribution to emotional intelligence, particularly in inclusive classroom contexts, remains theoretically ...
Funda Uğurlu, Filiz Evran Acar
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Creative and Learning Processes using Game-Based Activities
This paper gains a better understanding of how gameplay activities facilitate the creative learning process, reviews learning objects as game elements that influence creativity and learning outcomes, and focuses on learning activity in terms of a series ...
Waraporn Jirapanthong, Karuna Yampray
semanticscholar +3 more sources

