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Creativity Skills Applied to Earth Science Education: Examples from K-12 Teachers in a Graduate Creativity Class [PDF]
NOTE: This is a large file, 10.7 mb in size! This article briefly explores different aspects of creativity, and then examines K-12 teachers' reactions to exercises applied to earth science concepts in a graduate creativity class.
Audrey Rule
core +1 more source
A Guide for Game-Design-Based Gamification
Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies.
Francisco J. Gallego-Durán +5 more
doaj +1 more source
Background and Objective: Since the classification of gaming disorder (GD) by the World Health Organization (WHO) as “mental disorder caused by addictive behaviors,” there has been controversy regarding whether online game behaviors can lead to mental ...
Wei Zhao +15 more
doaj +1 more source
Children’s rights education via game-based activities: An intervention in kindergarten
This paper presents an effort for introducing children rights to preschool students transcending conventional methods. An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non-discrimination and protection rights through digital games.
Theonia Sakka, Dimitris Gouscos
openaire +2 more sources
Designing wheelchair-based movement games [PDF]
People using wheelchairs have access to fewer sports and other physically stimulating leisure activities than nondisabled persons, and often lead sedentary lifestyles that negatively influence their health.
Birk, Max +5 more
core +1 more source
Creative and Learning Processes using Game-Based Activities
This paper gains a better understanding of how gameplay activities facilitate the creative learning process, reviews learning objects as game elements that influence creativity and learning outcomes, and focuses on learning activity in terms of a series of actions, namely goals, action and interaction, and interpretation.
Wilawan Inchamnan, Karuna Yampray
openaire +2 more sources
Effects of Game-Based Activities on Student's Social Skills and Attitudes toward Learning Science
This study evaluated the effectiveness of four game-based activities (GBAs) in teaching ecosystems to Grade 7 Biology students. Involving 69 students (34 control, 35 experimental), the quasi-experimental study used a mixed-methods approach.
Nestor Jr. Lasala
doaj +1 more source
Inclusive Design in the Field of Education from the Paradigm of Early Intervention
Inclusive education and early intervention go hand in hand in the early educational stages to reach the maximum potential of the student body.
María-Luisa Benítez-Lugo +5 more
doaj +1 more source
Wheelchair-based game design for older adults [PDF]
Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers.
Baalam M. +4 more
core +3 more sources
Reducing Sexual Risk among Racial/ethnic-minority Ninth Grade Students: Using Intervention Mapping to Modify an Evidenced-based Curriculum [PDF]
Background: Racial/ethnic-minority 9th graders are at increased risk for teen pregnancy, HIV, and STIs compared to their White peers. Yet, few effective sexual health education programs exist for this population.
Cuccaro, Paula +8 more
core +2 more sources

