Results 11 to 20 of about 894,458 (308)
Activities to Support Sustainable Inclusive Game Design Processes [PDF]
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design wouldmean in practice within existing design processes of game companies.
Thomas Westin +2 more
doaj +2 more sources
Creative and Learning Processes using Game-Based Activities
This paper gains a better understanding of how gameplay activities facilitate the creative learning process, reviews learning objects as game elements that influence creativity and learning outcomes, and focuses on learning activity in terms of a series of actions, namely goals, action and interaction, and interpretation.
Wilawan Inchamnan, Karuna Yampray
openaire +3 more sources
Research on the construction of the evaluation index system of game-based teaching
This research aims to combine the pursuit of literacy cultivation with a focused investigation into the evidence of game-based teaching (GBT). To achieve this, the study employs a mixed-methods approach including the interview method, Delphi method, and ...
Yunhong Wang, Sujing Zhang, Hetiao Hong
doaj +1 more source
Development of Game-Based Activities in Grade 9 Mathematics
This study developed game-based activities (GBA) in Grade 9 Mathematics. Respondents were 133 Grade 9 Mathematics Teachers from the Division of Batangas Province. The authors applied a descriptive-correlational research design where the questionnaire was used as main instrument to gather the data.
CRUZADA, RONALYN M., ARELLANO, AGNES D.
openaire +2 more sources
Game-Based Learning, Gamification in Education and Serious Games [PDF]
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc.
core +1 more source
Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
doaj +1 more source
Game-Based Learning Practices in Austrian Elementary Schools [PDF]
Contemporary literature studies show constant changes in the world of learning and teaching, and over the years game-based learning has been considered one of the most effective ways to learn something new.
Eliza Avdiu
doaj +1 more source
Children’s rights education via game-based activities: An intervention in kindergarten
This paper presents an effort for introducing children rights to preschool students transcending conventional methods. An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non-discrimination and protection rights through digital games.
Theonia Sakka, Dimitris Gouscos
openaire +2 more sources
Electronic modules provide convenience for teachers and students in learning activities. This study aims to determine the feasibility or validity of the electronic module based on the traditional game "Puyuh" in learning activities and to determine the ...
Syahrial Syahrial +5 more
doaj +1 more source
Fostering European citizenship skills to elementary school students through virtual tours and cultural heritage digital collections presented by an educational robot. The design of an educational digital game [PDF]
Educational robotics is increasingly used in elementary schools. Teachers use robots to design interdisciplinary activities to promote digital and other skills. These activities are, often, designed as part of educational games.
Rammos Dimitrios +3 more
doaj +1 more source

