Results 11 to 20 of about 28,793,555 (232)
Development of Serious Game based on Traditional Activities Culture [PDF]
To minimize a negative cognition of the game, recently the game industry has been researched of serious games such as medical game, tutoring game, advertisement and game training simulation game. The development and method of those serious games is far less formalized than other software development and is still in the beginning stages.
exaly +2 more sources
Active Game-Based Solutions for the Treatment of Childhood Obesity [PDF]
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity.
Carina S. González-González +3 more
openaire +5 more sources
Promoting learning of biomechanical concepts with game-based activities [PDF]
Many students avoid or withdraw/drop out of science, technology, engineering and mathematics (STEM) majors (including biomechanics) due to anxiety about science and mathematics.
Justin W. L. Keogh +2 more
openaire +2 more sources
Validation of Game-Based Activities in Teaching Grade 7-Biology
The use of game-based activities in education has been recognized as an innovative alternative instructional material. As any sort of instructional material is essential to the teaching and learning process, it is imperative to check its quality before ...
N. Lasala Jr
semanticscholar +1 more source
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project
The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time.
Llanos Tobarra +4 more
doaj +1 more source
This paper utilized systematic literature review method to determine and analyze the pros and cons of incorporating game-based activities and gamifications in science education.
Verjel D. Macayan +2 more
semanticscholar +1 more source
Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
doaj +1 more source
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj +1 more source
Why and how to create training sessions in the form of a game at a university? [PDF]
Based on the analysis of the scientific literature, the paper describes the signs of the game as a form of education at the level of higher education, its advantages and disadvantages, methodological recommendations for development.
Mariia I. Sharko
doaj +1 more source
Activities to Support Sustainable Inclusive Game Design Processes [PDF]
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design wouldmean in practice within existing design processes of game companies.
Thomas Westin +2 more
doaj +1 more source

