Results 11 to 20 of about 1,187,905 (310)
EDUTainment: Effectiveness of Game-based Activities in Teaching Ecosystem Topics
This study utilized four game-based activities (GBAs) developed by the researcher to determine their effectiveness in teaching Ecosystem topics for Grade 7 Biology in terms of (1) conceptual understanding and (2) nature of engagement.
Nestor Jr. Lasala
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STUDENTS’ INTRINSIC MOTIVATION USING GAME-BASED ACTIVITIES
This study sought to determine the effects of game-based activities (GBAs) on students’ intrinsic motivation. The study employed a sequential explanatory mixed-methods approach using quantitative and then qualitative data to explore the impact of GBAs ...
Nestor L. Lasala Jr
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Building Community and Collaboration Applications for MMOGs [PDF]
Supporting collaborative activities among the online players are one of the major challenges in the area of Massively Multiplayer Online Games (MMOG), since they increase the richness of gaming experience and create more engaged communities.
George Adam +3 more
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The purpose of the study was to uncover teachers’ emerging beliefs and perceptions about developmentally oriented instruction as they participated in professional development workshops and applied the strategies learned with students in after-school ...
Linda K. Schlosser, Betsy Balzano
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Promoting learning of biomechanical concepts with game-based activities [PDF]
Many students avoid or withdraw/drop out of science, technology, engineering and mathematics (STEM) majors (including biomechanics) due to anxiety about science and mathematics.
Justin W. L. Keogh +2 more
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Active Game-Based Solutions for the Treatment of Childhood Obesity [PDF]
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity.
Carina S. González-González +3 more
openaire +4 more sources
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project
The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time.
Llanos Tobarra +4 more
doaj +1 more source
Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
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The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
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Game-based learning environments affect frontal brain activity
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environments on a neurofunctional level.
Silvia Erika Kober +4 more
openaire +6 more sources

