Results 41 to 50 of about 28,793,555 (232)

Game-based Teaching Methodology for Active and Informal Learning

open access: yesJournal of Engineering Education Transformations, 2023
ABSTRACT It is difficult to keep learners engaged in the classroom. Teachers need to innovate new ways to keep them active. The most common pedagogic methods require learners to be familiar with course terminologies and phrases. They may even require indepth knowledge of the concepts at times.
Dr. Anagha Kulkarni   +2 more
openaire   +1 more source

Assessment of Nurse Interns’ Satisfaction Towered Game Based Training [PDF]

open access: yesEgyptian Journal of Health Care
Background: Game based trainig can be an effective active teaching strategy for nursing students. Game based training in learning activities is an internship -centered process that allows interns to acquire knowledge, mastering skills and foster positive
Sara Sayed Ahmed Eldeeb   +2 more
doaj   +1 more source

Digital Game-based Pedagogical Activities in Primary Education: A Review of Ten Years’ Studies

open access: yesInternational journal of technology in teaching and learning, 2020
In primary education, digital games give students the opportunity to explore and participate in digital learning environments. Several researchers have found that digital game-based learning in primary education has many benefits.
Liping Sun, Xiaojun Chen, H. Ruokamo
semanticscholar   +1 more source

Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

open access: yesInternational Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning.
C. Udeozor   +3 more
semanticscholar   +1 more source

Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review

open access: yesInternational Journal of Emerging Technologies in Learning (iJET), 2023
Innovation has changed teaching-learning processes; among the strategies that have been implemented are gamification and game-based learning, which are related to the use of games to generate spaces for participation.
Ingrid Fonseca   +3 more
semanticscholar   +1 more source

A Guide for Game-Design-Based Gamification

open access: yesInformatics, 2019
Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies.
Francisco J. Gallego-Durán   +5 more
doaj   +1 more source

The Influence of Online Game Behaviors on the Emotional State and Executive Function of College Students in China

open access: yesFrontiers in Psychiatry, 2021
Background and Objective: Since the classification of gaming disorder (GD) by the World Health Organization (WHO) as “mental disorder caused by addictive behaviors,” there has been controversy regarding whether online game behaviors can lead to mental ...
Wei Zhao   +15 more
doaj   +1 more source

Inclusive Design in the Field of Education from the Paradigm of Early Intervention

open access: yesChildren, 2021
Inclusive education and early intervention go hand in hand in the early educational stages to reach the maximum potential of the student body.
María-Luisa Benítez-Lugo   +5 more
doaj   +1 more source

The Importance of Game-Based Learning in English Learning for Young Learners in the 21st Century

open access: yesThe Art of Teaching English as a Foreign Language, 2023
The game is an activity that is very popular with everyone, especially for young learners. Currently, many teachers have applied games into learning activities, and this method is called game-based learning.
Ningsih Ningsih
semanticscholar   +1 more source

Game-Based Learning while Research Activities of Engineering Students

open access: yesInternational Journal of Engineering Pedagogy (iJEP), 2018
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work ...
Petr Bychkov   +3 more
openaire   +2 more sources

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