Results 41 to 50 of about 1,187,905 (310)
Player Satisfaction Model and its Implication to Cultural Change
Game refinement theory has been studied to derive a measurement of game sophistication. Recently, it has been developed as physics in mind, which may relate to the state of player's feelings such as satisfaction and comfort in mind. This article explores
Kang Xiaohan +2 more
doaj +1 more source
Development of Serious Game based on Traditional Activities Culture [PDF]
To minimize a negative cognition of the game, recently the game industry has been researched of serious games such as medical game, tutoring game, advertisement and game training simulation game. The development and method of those serious games is far less formalized than other software development and is still in the beginning stages.
openaire +1 more source
Innovative Learning Activities for Ethnically Diverse Students in Macedonian Science Education
A game-based approach is widely used to increase students’ motivation through their active participation, whereby research is interwoven with fun and competition is incorporated with cooperation.
Katerina Rusevska +5 more
doaj +1 more source
Steps to Design a Household Energy Game
Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design and effectiveness of ten games that aim to influence household energy consumption and presents a novel gamification approach
Jan Dirk Fijnheer, Herre van Oostendorp
doaj +1 more source
Game-Based Learning while Research Activities of Engineering Students
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work ...
Petr Bychkov +3 more
openaire +1 more source
This paper presents an evaluation study of how eighth families adopted, played and experienced a movement-based game system of analog and digital technologies in their homes during a pandemic lockdown. The COVID-19 pandemic locked down many countries and
Louise Petersen Matjeka +2 more
doaj +1 more source
TEACHING ENGLISH BASED ON GAME TECHNIQUE TO THE SECOND GRADE STUDENTS OF SDN MASARAN I, SRAGEN [PDF]
This final project report was written based on the job training done by the writer as an English teacher in SDN Masaran I, Sragen. In teaching English, the writer applied game techniques as the techniques of teaching. The game technique applied by the
Prabantari, Atik
core
Pharmacologic ascorbate (vitamin C) increases ROS, disrupts cellular metabolism, and induces DNA damage in CRPC cells. These effects sensitize tumors to PARP inhibition, producing synergistic growth suppression with olaparib in vitro and significantly delayed tumor progression in vivo. Pyruvate rescue confirms ROS‐dependent activity.
Nicolas Gordon +13 more
wiley +1 more source
Mobile exergaming in adolescents’ everyday life—contextual design of where, when, with whom, and how: the SmartLife case [PDF]
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term.
Cardon, Greet +8 more
core +3 more sources
We show that the majority of the 18 analyzed recurrent cancer‐associated ERBB4 mutations are transforming. The most potent mutations are activating, co‐operate with other ERBB receptors, and are sensitive to pan‐ERBB inhibitors. Activating ERBB4 mutations also promote therapy resistance in EGFR‐mutant lung cancer.
Veera K. Ojala +15 more
wiley +1 more source

