Results 51 to 60 of about 28,793,555 (232)

From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment

open access: yesProc. ACM Hum. Comput. Interact., 2023
Widespread climate change engagement is needed to confront our current environmental crises, but it remains difficult to attain. Methods such as visualizations and experiential learning activities, including games and gamification, have been proposed to ...
Daniel Fernández Galeote   +2 more
semanticscholar   +1 more source

Innovative Learning Activities for Ethnically Diverse Students in Macedonian Science Education

open access: yesCenter for Educational Policy Studies Journal
A game-based approach is widely used to increase students’ motivation through their active participation, whereby research is interwoven with fun and competition is incorporated with cooperation.
Katerina Rusevska   +5 more
doaj   +1 more source

Steps to Design a Household Energy Game

open access: yesInternational Journal of Serious Games, 2016
Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design and effectiveness of ten games that aim to influence household energy consumption and presents a novel gamification approach
Jan Dirk Fijnheer, Herre van Oostendorp
doaj   +1 more source

Player Satisfaction Model and its Implication to Cultural Change

open access: yesIEEE Access, 2020
Game refinement theory has been studied to derive a measurement of game sophistication. Recently, it has been developed as physics in mind, which may relate to the state of player's feelings such as satisfaction and comfort in mind. This article explores
Kang Xiaohan   +2 more
doaj   +1 more source

A Game Based Innovative teaching and learning environment to enhance progression and performance of students

open access: yesSHS Web of Conferences, 2023
Activity-based and game-based learning environment significantly enhances the learning experience and stimulates interest and increases the attention span and concentration of learners.
Anjum Zameer Bhat   +3 more
semanticscholar   +1 more source

COMMUNICATIVE GAME-BASED LEARNING IN EFL GRAMMAR CLASS: SUGGESTED ACTIVITIES AND STUDENTS’ PERCEPTION

open access: yesJEELS: Journal of English Education and Linguistics Studies, 2019
The role of grammar instruction is inevitably important for second and/or foreign language mastery. Unfortunately, in practice, many English teachers in foreign language contexts such as in Indonesia still teach grammar deductively; that is, learners are
Rahmah Fithriani
semanticscholar   +1 more source

Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature

open access: yesHeliyon, 2022
The past decade has seen a significant shift from teacher-centered pedagogy to a learner-centered approach in chemistry education research. Game-based learning has emerged as one of the most beneficial instructional approaches because it emphasizes ...
Edwin Byusa, E. Kampire, A. Mwesigye
semanticscholar   +1 more source

Agent-Based Evolutionary Game Dynamics [PDF]

open access: yes
Producción CientíficaThis book is a guide to implement and analyze simple agent-based evolutionary models using NetLogo. All the models we implement in this book are agent-based, i.e.
Izquierdo Millán, Luis R.   +4 more
core   +1 more source

An experimental study of communication and coordination in noncooperative games [PDF]

open access: yes, 1998
This paper reports the results of an experiment designed to test the usefulness of alternative solution concepts to explain players' behavior in noncooperative games with preplay communication.
Moreno, D   +3 more
core   +1 more source

Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching [PDF]

open access: yes, 2023
This paper outlines an intervention utilising digital game making as a teaching delivery method for curriculum-based learning. Research has demonstrated that digital game making can provide a powerful means of engaging learners by leveraging the ...
Boulton, H   +12 more
core   +1 more source

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