Results 31 to 40 of about 28,793,555 (232)

Fostering European citizenship skills to elementary school students through virtual tours and cultural heritage digital collections presented by an educational robot. The design of an educational digital game [PDF]

open access: yesSHS Web of Conferences, 2022
Educational robotics is increasingly used in elementary schools. Teachers use robots to design interdisciplinary activities to promote digital and other skills. These activities are, often, designed as part of educational games.
Rammos Dimitrios   +3 more
doaj   +1 more source

Is mobile game-based learning effective for international adults learning Maltese?

open access: yesAsian-Pacific Journal of Second and Foreign Language Education, 2022
The EULALIA (Enhancing University Language courses with an App powered by game-based learning and tangible user interface activities) project aimed to enhance the learning methodologies of four university language courses for Erasmus students in Italy ...
Jacqueline Żammit
doaj   +1 more source

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges [PDF]

open access: yesIEEE Transactions on Learning Technologies, 2022
Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that supports the ...
Manuel J. Gomez   +2 more
semanticscholar   +1 more source

The Colectyng Model for the Evaluation of Game-Based Learning Activities

open access: yes, 2020
Games and/or play are often used in educational context as mediation. The resulting teaching or training activities are however difficult to assess. To set up a model to allow evaluating these activities, we choose to enrich an existing grid, that was developed in 2006 by Sara de Freitas and Martin Oliver, centered on pedagogical considerations.
Taly, Antoine   +2 more
openaire   +2 more sources

Observation of Collaborative Activities in a Game-Based Learning Platform

open access: yesIEEE Transactions on Learning Technologies, 2011
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities.
Marty, Jean-Charles, Carron, Thibault
openaire   +3 more sources

Game-based learning environments affect frontal brain activity

open access: yesPLOS ONE, 2020
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environments on a neurofunctional level.
Silvia Erika Kober   +4 more
openaire   +6 more sources

COLLABORATIVE GAMING APPROACH IN ONLINE LEARNING TO IMPROVE STUDENTS’ ENGAGEMENT

open access: yesLanguage Literacy: Journal of Linguistics, Literature, and Language Teaching, 2022
Due to the COVID-19 pandemic, students in Indonesia were required to study from home for about the past two years. It affected learning activities that made students less engaged.
Anita Carolin, Alies Poetri Lintangsari
doaj   +1 more source

Game-based learning in medical education

open access: yesFrontiers in Public Health, 2023
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged.
Mao-Sen Xu   +5 more
semanticscholar   +1 more source

Game (technology) based training

open access: yes, 2022
S.63-72Die Betrachtung von Computerspielen in interaktiven Trainingsanwendungen eröffnet zwei grundlegende Ansätze. Der erste Aspekt ist die Nutzung von Spieletechnologien (game technology based) als Erweiterung von Virtual Reality basierten ...
Hellmich, C.
core   +1 more source

Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

open access: yesFuture Internet, 2023
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega   +4 more
doaj   +1 more source

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