Is mobile game-based learning effective for international adults learning Maltese?
The EULALIA (Enhancing University Language courses with an App powered by game-based learning and tangible user interface activities) project aimed to enhance the learning methodologies of four university language courses for Erasmus students in Italy ...
Jacqueline Żammit
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Fostering European citizenship skills to elementary school students through virtual tours and cultural heritage digital collections presented by an educational robot. The design of an educational digital game [PDF]
Educational robotics is increasingly used in elementary schools. Teachers use robots to design interdisciplinary activities to promote digital and other skills. These activities are, often, designed as part of educational games.
Rammos Dimitrios +3 more
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Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio +2 more
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Game-based Teaching Methodology for Active and Informal Learning
ABSTRACT It is difficult to keep learners engaged in the classroom. Teachers need to innovate new ways to keep them active. The most common pedagogic methods require learners to be familiar with course terminologies and phrases. They may even require indepth knowledge of the concepts at times.
Dr. Anagha Kulkarni +2 more
openaire +1 more source
Resource allocation for massively multiplayer online games using fuzzy linear assignment technique [PDF]
This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs).
Wong, K.W.
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COLLABORATIVE GAMING APPROACH IN ONLINE LEARNING TO IMPROVE STUDENTS’ ENGAGEMENT
Due to the COVID-19 pandemic, students in Indonesia were required to study from home for about the past two years. It affected learning activities that made students less engaged.
Anita Carolin, Alies Poetri Lintangsari
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Raising awareness for water polution based on game activities using internet of things [PDF]
Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet.
CM Czerniak +7 more
core +1 more source
Android Educational Game: Introduction to Basic Logic for Children [PDF]
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power.
Fadhliana, N. R. (Nisa) +2 more
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Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
Julie H. Oestreich, Jason W. Guy
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Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
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