Results 61 to 70 of about 1,187,905 (310)

GAME-BASED DESIGN MATHEMATICS ACTIVITIES AND STUDENTS’ LEARNING GAINS

open access: yesThe Turkish Online Journal of Design Art and Communication, 2019
The study was a quasi – experimental research conducted to investigate the effect of game-based design activities on students’ achievement scores in Algebra. The participants of the study were the two sections of the junior high school students at Misamis Oriental General Comprehensive High School ,Cagayan de Oro City, Philippines.
Q. RONDINA, Janneth, B. ROBLE, Dennis
openaire   +2 more sources

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]

open access: yes, 2018
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core  

Students on board: designing a board game for 1000+ students [PDF]

open access: yes, 2018
This case study considers the impact of introducing game based learning into a large-scale, undergraduate, social sciences course. As well as outlining the aims and pedagogy behind the game, we look at the results from the evaluation process and the ...
Foley, Geraldine   +3 more
core   +2 more sources

Blood‐based proteomic profiling reveals context‐dependent changes in BCL2‐associated signaling during taxane therapy in breast cancer patients

open access: yesFEBS Open Bio, EarlyView.
Chemotherapy side effects significantly impact cancer survivors' quality of life. Using protein levels in blood samples from breast cancer patients before and after 12 weeks of taxane treatment, we detected treatment‐dependent changes in calcium signaling and aging pathways associated with cancer recurrence.
Saira Munshani   +6 more
wiley   +1 more source

Museum game-based learning: innovative approaches from a constructivist perspective

open access: yesFrontiers in Education
Constructivist learning theory emphasizes the subjectivity, sociality, and contextuality of learning, promoting learning through the creation of problem situations and guiding learners to collaborate and interact.
Hui Li, Muzhi Zhang
doaj   +1 more source

Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties

open access: yesMultimodal Technologies and Interaction, 2019
This paper presents an alternative approach for the diagnosis of learning difficulties in children. A game-based evaluation study, using Kinaesthetic Learning Difficulties Diagnosis (Kin-LDD), was performed during the actual diagnosis procedure for the ...
Eleni Chatzidaki   +2 more
doaj   +1 more source

Natural Products as Geroprotective Modulators in Diabetic Nephropathy: A Mechanistic Framework Integrating Aging Hallmarks and the AMPK–SIRT1–Nrf2 Axis

open access: yesAging and Cancer, EarlyView.
Natural products target the aging kidney in diabetic nephropathy by restoring the AMPK–SIRT1–Nrf2 axis, reducing oxidative stress, inflammation, fibrosis, and cellular senescence while enhancing mitochondrial biogenesis and antioxidant defenses.
Sherif Hamidu   +8 more
wiley   +1 more source

Business Process Simulation Game as a Business Process Learning Tool for Retail Companies

open access: yesJIRAE (International Journal of Industrial Research and Applied Engineering), 2021
Game-based Learning has become one of the most developed learning methods in this 21st century. Game-based Learning is a good learning method because it can create a virtual world where players can simulate real-world problem-solving.
Joella Joella   +2 more
doaj   +1 more source

Gamificacion in education and active methodologies at Higher education [PDF]

open access: yes, 2019
In recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities.
Bentabol-Manzanares, Maria Amparo   +8 more
core  

Home - About - Disclaimer - Privacy