Results 61 to 70 of about 28,793,555 (232)

A game-based approach towards human augmented image annotation. [PDF]

open access: yes, 2011
PhDImage annotation is a difficult task to achieve in an automated way. In this thesis, a human-augmented approach to tackle this problem is discussed and suitable strategies are derived to solve it.
Seneviratne, Attgalage Lasantha Gunathilaka
core   +4 more sources

Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown

open access: yesFrontiers in Computer Science, 2022
This paper presents an evaluation study of how eighth families adopted, played and experienced a movement-based game system of analog and digital technologies in their homes during a pandemic lockdown. The COVID-19 pandemic locked down many countries and
Louise Petersen Matjeka   +2 more
doaj   +1 more source

Game-Based Learning in Economics Education at Upper Secondary Level: The Impact of Game Mechanics and Reflection on Students’ Financial Literacy

open access: yes, 2021
Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning
Michael Jüttler   +5 more
core   +1 more source

Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]

open access: yes, 2010
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl   +4 more
core  

Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning

open access: yesEducation sciences, 2022
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators.
Jose Belda-Medina   +1 more
semanticscholar   +1 more source

The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +1 more source

Hubungan Antara Aktivitas Fisik dengan Kedisiplinan Anak Kelompok B di TK Pertiwi 1 Getas Kabupaten Nganjuk

open access: yesJurnal PG-PAUD Trunojoyo, 2017
Learning in early childhood has been done through studying and playing activities. Based on the result of pre-observations in TK Pertiwi 1 Getas found that the teachers do the learning process through fun physical activities to develop children's ...
Indri Wulan Suryani   +2 more
doaj   +1 more source

Primary school students' perceptions of scaffolding in digital game-based learning in mathematics

open access: yesLearning, Culture and Social Interaction, 2021
The present study explores approaches to teacher scaffolding in digital game-based learning in primary mathematics classrooms as well as the effects on students' perceptions of learning in a digital game in which scaffolding was provided.
Liping Sun   +4 more
semanticscholar   +1 more source

Coalition-proof equilibrium [PDF]

open access: yes, 1996
We characterize the agreements that the players of a noncooperative game may reach when they can communicate prior to play, but they cannot reach binding agreements: A coalition-proo[ equilibrium is a correlated strategy from which no coalition has an ...
Moreno, Diego, Wooders, John
core   +1 more source

GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE

open access: yesInternational journal of research - granthaalayah, 2019
Game – based learning is a process of inquiry that requires asking questions, observing, data exploration and data manipulation. It requires learning to apply and generalize scientific knowledge.
Jennifer D. Makalintal   +1 more
semanticscholar   +1 more source

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