Results 31 to 40 of about 1,686,034 (192)
Evaluating game-based teaching systems in economics courses
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace +2 more
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Press Start: the value of an online student-led, peer-reviewed game studies journal [PDF]
In this article, an online student journal is described, and the ways in which student participants value the journal are discussed. Press Start is a peer-reviewed international journal of game studies, which aims to publish the best student work related
Matthew Barr
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Simple Efficient Contracts in Complex Environments [PDF]
The paper studies a general model of hold-up in a setting encompassing the models of Segal (1999) and Che and Hausch (1999) among others. It is shown that if renegotiation is modelled as an infinite-horizon non-cooperative bargaining game then, with a ...
Evans, RA
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Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry.
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An edge cloud–based body data sensing architecture for artificial intelligence computation
As various applications and workloads move to the cloud computing system, traditional approaches of processing sensor data cannot be applied. Specifically, tenants may experience incompatibility and unpredictable performance variation due to inefficient ...
TaeYoung Kim, JongBeom Lim
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Introduction: A Literary Studies/Games Studies Conversation [PDF]
In this special issue of Games and Culture, we present papers originally delivered at the “Literature and Video Games: Beyond Stereotypes” event co-organized by colleagues from the University of St Andrews, the University of Glasgow, and Abertay University.
Hutton, Margaret-Anne, Barr, Matthew
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This study investigated a methodology for implementing and simulating a digital twin (metaverse) electric vehicle visualization with gamification using a game engine (Unity 3D).
Jung Tae Kim
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Poking fun at the surface: exploring touch-point overloading on the multi-touch tabletop with child users [PDF]
In this paper a collaborative game for children is used to explore touch-point overloading on a multi-touch tabletop. Understanding the occurrence of new interactional limitations, such as the situation of touch-point overloading in a multi-touch ...
Fitton, Daniel Bowen +2 more
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Research on women and hostile behaviour in video games has largely focused on women as victims rather than perpetuators of hostile behaviour. In this study, by utilizing discourse analysis, we examine how women’s hostile behaviour is discussed in the ...
Maria Ruotsalainen, Mikko Meriläinen
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Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)
This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in
Martijn van der Burg
doaj

