Results 51 to 60 of about 1,686,014 (172)

Game Studies

open access: yes, 2014
Reviews: GamesCoop, Theorien des Computerspiels zur Einführung, Hamburg (Junius) 2012. Stephan Günzel, Egoshooter. Das Raumbild des Computerspiels, Frankfurt / New York (Campus Verlag) 2013. Miguel Sicart, Beyond Choices. The Design of Ethical Gameplay, Cambridge, Mass. (MIT Press) 2013.
openaire   +2 more sources

On the Minority Game : Analytical and Numerical Studies

open access: yes, 1998
We investigate further several properties of the minority game we have recently introduced. We explain the origin of the phase transition and give an analytical expression of $\sigma^2/N$ in the $N\ll2^M$ region.
Arthur, Axelrod, Challet, Raup
core   +1 more source

Automation of play:theorizing self-playing games and post-human ludic agents [PDF]

open access: yes, 2018
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
core   +2 more sources

The Convergence of Player Experience Questionnaires [PDF]

open access: yes, 2016
Player experience is an important field of digital games research to understand how games influence players. A common way to directly measure players’ reported experiences is through questionnaires.
Cairns, P., Denisova, A., Nordin, A. I.
core   +1 more source

The Sacred and the Digital. Critical Depictions of Religions in Digital Games

open access: yesReligions, 2019
In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until ...
Frank G. Bosman
doaj   +1 more source

Vampires in Video Games: Mythic Tropes for Innovative Storytelling

open access: yeseTropic: electronic journal of studies in the tropics, 2017
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in the history of video games. A selection of games and vampires will be analysed in terms of gameplay and storytelling elements to show how the rich ...
Roberto Dillon, Anita Lundberg
doaj   +3 more sources

Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques

open access: yesReS Futurae, 2018
Science-fiction and the imaginary of cosmos bring a fertile framework to video games. Apart the depth of the fictional worlds that it allows to develop, Space void as a narrative and iconographic trope opens a wide variety of issues linked to the ...
Guillaume Baychelier
doaj   +1 more source

A game based approach to improve traders' decision-making [PDF]

open access: yes, 2015
Purpose: The development of a game based approach to improving the decision-making capabilities of financial traders through attention to improving the regulation of emotions during trading. Design/methodology/approach: The project used a design-based
Adam, Marc   +9 more
core  

Game laboratory studies

open access: yes, 2015
Um die Analyse von Computerspielen aus produktionsästhetischer Perspektive zu erproben, lehnt sich der vorliegende Band an die Akteur-Netzwerk-Theorie (ANT) an. Mit ihr geht es ihm um die Frage nach den Aktanten des Game Design – etwa: Welche Hard- und Softwarekomponenten kommen wann und wofür zum Einsatz; wie und mittels welcher Medien notieren Level ...
Beil, Benjamin   +28 more
openaire   +2 more sources

Editorial: Conflicts

open access: yesPress Start, 2016
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this issue, and in the wider world.
Matthew Barr   +8 more
doaj  

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