Results 61 to 70 of about 1,686,034 (192)

Revisiting violent videogames research: Game studies perspectives on aggression, violence, immersion, interaction, and textual analysis [PDF]

open access: yesDigital Culture & Education, 2009
Thus far, the bulk of effects research on violent video games demon-strates troubling correlations between playing violent video games and increases in (or primers for) aggressive behavior, which suggests that overall, violent video games may be ...
Kyle Kontour
doaj  

Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies [PDF]

open access: yes
This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters.
Cresswell, Stephen, Prigmore, Martyn
core  

Search versus Knowledge: An Empirical Study of Minimax on KRK [PDF]

open access: yes, 2003
This article presents the results of an empirical experiment designed to gain insight into what is the effect of the minimax algorithm on the evaluation function. The experiment’s simulations were performed upon the KRK chess endgame.
Bratko, Ivan   +2 more
core  

Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"

open access: yesReplay
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe.
Tomasz Gnat
doaj   +1 more source

Rationalizing Irrational Beliefs [PDF]

open access: yes
In this paper, we re-examine various previous experimental studies of the Centipede Game in the literature. These experiments found that players rarely follow the subgame-perfect equilibrium strategies of the game, and various modifications to the game ...
Geoffrey Dunbar   +3 more
core  

Comment pense le jeu vidéo ?

open access: yesConserveries Mémorielles, 2018
Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the ...
Martin RINGOT
doaj  

Quantum game players can have advantage without discord

open access: yes, 2015
The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks.
Wei, Zhaohui, Zhang, Shengyu
core   +1 more source

Technological Bodies: Artificial Intelligence as Friday in Portal and Halo Infinite

open access: yesNJES: Nordic Journal of English studies
Artificial intelligence characters provide a unique perspective on the discussion of Friday figures and issues of Otherness and Othering as they relate to the body.
Sarah Faber
doaj   +1 more source

On Strategy and Relative Skill in Poker [PDF]

open access: yes
This article presents a generalization of the equilibrium analysis for the simple two-player poker game with alternate bidding of Von Neumann and Morgenstern.It approximates optimal play for this game if it is played with a regular deck of 52 cards and ...
Borm, P.E.M.   +2 more
core   +1 more source

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