Results 81 to 90 of about 1,686,034 (192)
Move ordering and communities in complex networks describing the game of go
We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual successions of these ...
Georgeot, B., Giraud, O., Kandiah, V.
core +3 more sources
This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other disciplines, to the period when game studies became a ...
openaire +1 more source
Playable Concepts? For a Critique of Videogame Reason
The text discusses under which conditions video games can philosophize by outlining a “Critique of Videogame Reason.” Section 1 introduces the idea that academic research, especially in philosophy, uncritically assumes that writing is the most effective ...
Pezzano Giacomo
doaj +1 more source
Dificultad y desautomatización en el videojuego: usos estéticos de la obstaculización ludoficcional
Partiendo de las nuevas perspectivas que se han desarrollado recientemente sobre el estudio de la dificultad en los game studies, este artículo plantea una aplicación del concepto de obstaculización, estudiado por Shklovski y los formalistas rusos, al ...
Miguel Rodrigo de Haro
doaj +1 more source
What are Monsters in Computer Games?
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023).
Vladislav V. Kirichenko
doaj +1 more source
Continuous and Step-level Pay-off Functions in Public Good Games: A Conceptual Analysis [PDF]
Conflicts between individuals’ and collective interests are ubiquitous in social life. Numerous experimental studies have investigated the resolution of such conflicts using public good games with either continuous or step-level payoff functions.
Abele, Susanne, Stasser, Garold
core
Do People Care about Social Context? Framing Effects in Dictator Games [PDF]
Many previous experiments document that behavior in multi-person settings responds to the name of the game and the labeling of strategies. Usually these studies cannot tell whether frames affect preferences or beliefs.
Dreber, Anna +3 more
core
Generalized Potentials and Robust Sets of Equilibria [PDF]
This paper introduces generalized potential functions of complete information games and studies the robustness of sets of equilibria to incomplete information.
Stephen Morris, Takashi Ui
core
Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are created especially for them. These are no longer bound to a remote screen or a relatively static user, but to an HMD as a more immersive device.
Christian Stein
doaj
A conflict-free arbitration scheme in a large population [PDF]
This paper studies allocations that can be implemented by an arbitrator subject to the constraint that the agents' outside option is to start bargaining by themselves.
Hannu Vartiainen
core

