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User-centered design in video games

Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, 2011
In this paper, we report on the exploration of video game usage in the context of a user-centered design project. In order to design compelling user experiences with gestural interfaces, we undertook a small-scale qualitative study. This exploration addressed players' experience and perception of realism when using gestural interfaces.
Nova, Nicolas, Jobert, Timothée
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Video Game Design

2016
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers ...
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Designing stories for educational video games

Proceedings of the 2014 Workshop on Interaction Design in Educational Environments, 2014
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other video ...
J. R. López-Arcos   +4 more
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Designing Stories for Educational Video Games

International Journal of Web-Based Learning and Teaching Technologies, 2017
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other video ...
J.R. López-Arcos   +3 more
openaire   +1 more source

AI designs its own video game

New Scientist, 2012
Video games that are designed almost entirely by a computer program herald a new wave of AI ...
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Synechism in the Video Games Design

2015
The authors present an analysis of the first set of elements belonging to the interactive design categories: layout (naturalness of metaphor) and content (storytelling), which make up synechism in video game design. In addition, they examine the evolution of the notion of the video game in relation to the advance of the software and hardware.
Francisco V. Cipolla-Ficarra   +2 more
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Evaluating Video Game Design and Interactivity

2010
An emergent, bottom-up construction of video game interaction is presented, drawing from influences in ethnomethodology (Garfinkel, 1967), grounded theory (Glaser & Strauss, 1967), and activity theory (Cole & Engeström, 1993; Kaptelinin & Nardi, 2006; Vygotsky, 1978). Following, a qualitative case study highlights the use of affordances, or
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Introduction to scientific video game design

2022 11th International Conference On Software Process Improvement (CIMPS), 2022
David Bonilla Carranza   +1 more
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Video gaming design

2018
Tim Hopper, Kathy Sanford, Hong Fu
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