Results 41 to 50 of about 35,024 (207)
Behavioral design in video games
Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible game design practices are necessary. But what constitutes “ethical” and responsible game design?
Max V. Birk +2 more
openaire +2 more sources
Abstract Current research into developmental prosopagnosia (DP) estimates a high prevalence rate in the general population, but there exist many gaps in the research. More needs to be learned about the lived experience of those with DP and how to identify it in children. Using reflexive thematic analysis, this study explored the lived experience of how
Alison Shorer
wiley +1 more source
How can games be used to reduce biases and biased behavior toward those people with special needs—if at all? In this paper I contextualize biases toward people with special needs, and also investigate possible intervention to encourage bias reduction.
Karen Schrier
doaj
The purpose of this article is to propose a method for analyzing the ideological content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for
Leonid V. Moyzhes
doaj +1 more source
Le designer de jeux vidéo comme agent d’évolution à l’ère du jeu casual
This article aims to demonstrate the importance of video game designers as agent of progress. This work is based on a study whose main purpose is to better define casual games while using the video game designers' professional knowledge.
Laureline Chiapello
doaj +1 more source
Creating Home Territories During Housing Relocation: Affects and Activity Rhythms
ABSTRACT This paper expands understandings of home by developing the concept of home territory to comprehend the experiences of older adults who experienced housing relocation and how they reconstituted a sense of home. The study draws on the experiences of 41 older adults who underwent the Selective En bloc Redevelopment Scheme (SERS) in Singapore ...
Siyao Gao, Elaine Lynn‐Ee Ho
wiley +1 more source
Casual Empire: Video Games as Neocolonial Praxis
As a media form entwined in the U.S. military-industrial complex, video games continue to celebrate imperialist imagery and Western-centric narratives of the great white explorer (Breger, 2008; Dyer-Witheford & de Peuter, 2009; Geyser & ...
Sabine Harrer
doaj +2 more sources
Game development success is often hard to achieve due to various problems such as performance issues, malfunctioning features, and poorly organized program structure.
Sanriomi Sintaro +6 more
doaj +1 more source
Informative sound design in video games
The importance of sound is quite well known in video games. Although frequently in the past sound was simply used to increase the immersion of the player. Now there is a growing interest in using sound as a means for providing the player with additional information.
Patrick Ng, Keith Nesbitt
openaire +2 more sources
The Embryonic Development of the Cotylean Polyclad Phrikoceros jannetae
ABSTRACT Polyclads exhibit distinct developmental modes ranging from direct to indirect development, with several transitional stages also recognised. The existence of an indirect developmental mode in polyclads with a planktonic life history stage in the form of a free‐swimming larva is unique among all free‐living flatworms and makes polyclads a ...
Mehrez Gammoudi +6 more
wiley +1 more source

