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Domesticating Digital Game-based Learning [PDF]
This paper analyses the use of digital game-based learning in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience this practice.
Helga Dís Ísfold Sigurðardóttir
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In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi +2 more
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Digital game-based learning operationalization strategies [PDF]
The paper presents a theoretical overview of digital game-based learning operationalization strategies. As digital games gradually permeated all the pores of modern society, they clearly cannot stand a side in contemporary educational practice.
Aleksić Veljko V.
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Presentation about using digital games in the method of digital game-based learning. It is useful as an introduction to that topic, referring to the experiential learning cycle.
Thomas Schutz, Daniel Schwarz
+4 more sources
Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson +2 more
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
The digital revolution has heavily influenced digital game-based learning, yet as the revolution progresses, the conception of such learning has shifted along with the increasing complexity of the digital environment.
Wiwit Ratnasari +2 more
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Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui +5 more
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In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information.
Muhibuddin Fadhli +4 more
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This paper examines the effect of Wordwall game-based digital media on students’ learning outcomes and learning motivation in fractional material.
Popi Ulandari +2 more
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The purpose of this study is to investigate the effectiveness of a non-digital game based learning approach by assessing the differences in students’ achievement score between the pre-test and the post-test on the topic of multiplication and division ...
Nurul Aqilah Mohd. Yusof +1 more
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