Results 11 to 20 of about 24,200 (240)
DEVELOPMENT OF PROBLEM-BASED DIGITAL GAME AS DIGESTIVE SYSTEM LEARNING MATERIAL
This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in ...
Solagratia Akollo +2 more
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Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
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Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its ...
Alessandro Frolli +4 more
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Digital game-based learning has received increased attention in education. As the key stakeholders in education, students, parents, and teachers may have different perceptions and attitudes towards game-based learning, which have a great impact on its ...
Jingwen Xie +2 more
doaj +1 more source
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak +2 more
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تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي
: This research is generally aimed on producing a cellphone-based digital learning quiz for Tathbiq Sharfi I course in Arabic Department, Faculty of Letters, State University of Malang.
Moh Fery Fauzi
doaj +1 more source
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L) (Research Article) [PDF]
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-
Farahman Farrokhi +1 more
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Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically
Mustafa Gök, Mevlüt İnan
doaj +1 more source
Implementasi Game Based Learning Berbasis Digital
Revolusi Industri 4.0 merupakan era baru di bidang Industri yang telah mengalami perkembangan sangat pesat dari era sebelumnya. Era ini ditandai dengan transformasi digital di setiap bagian industri dan kemudahan manusia memanfaatkan akses internet dalam setiap aktivitasnya.
Faqih Abdul Bashir, Bramastia Bramastia
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TEACHERS` PERCEPTIONS OF DIGITAL GAME-BASED VOCABULARY LEARNING
The most problem in teaching and learning English that faced by the teacher is the students` lacks of vocabulary. The problem caused by the media used in teaching and learning process that makes the students feel bored, less motivation when joining the class.
M. Sihombing, Poppy Shania +1 more
openaire +2 more sources

