Results 21 to 30 of about 24,200 (240)

A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students’ Vocabulary Learning

open access: yesEngineering Proceedings, 2023
This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023.
Alex Dharmawan Sianturi, Ruei-Tang Hung
doaj   +1 more source

A Comparative Review of Mobile and Non-Mobile Games for Language Learning

open access: yesSAGE Open, 2021
Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared ...
Fan Su, Di Zou, Haoran Xie, Fu Lee Wang
doaj   +1 more source

Assessing the Efficacy of Reflective Game Design: A Design-Based Study in Digital Game-Based Learning

open access: yesEducation Sciences, 2023
Reflective learning is widely recognised as a highly effective approach to learning. It involves learners in a process wherein they reflect on their past experiences to improve their skills and knowledge.
Anjuman Shaheen   +2 more
doaj   +1 more source

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported ...
Gianvito D'Aprile   +3 more
doaj   +1 more source

"'A Certain Enemy Robbed Me of My Life': Medieval Riddles, Digital Transformations, and Pandemic Pedagogy."

open access: yesDigital Medievalist, 2022
This essay examines a Fall 2020 assignment for a second-year undergraduate “Introduction to Digital Humanities” course as a case study of digital experiential learning during the Covid-19 pandemic.
Alexandra Bolintineanu   +5 more
doaj   +2 more sources

Digital storytelling game per una didattica ludica della storia

open access: yesDiacronie. Studi di Storia Contemporanea, 2021
The article explores the potential of digital storytelling as a tool for promoting historical understanding. Digital storytelling is based on a playful-narrative approach to “mediated” learning by using digital technologies.
Elisabetta DE MARCO
doaj  

Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs

open access: yesDesigns for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
doaj   +1 more source

A Topology Optimization Framework for the Inverse Design of Nonlinear Mechanical Metamaterials

open access: yesAdvanced Engineering Materials, EarlyView.
This work uses topology optimization to design unit cells for mechanical metamaterials with a prescribed nonlinear stress–strain response. The framework adds contact and postbuckling modeling to synthesize microstructures for three highly nonlinear responses, including pseudoductile behavior, monostable with snap‐through buckling, and bistable ...
Charlie Aveline   +2 more
wiley   +1 more source

Spectrally Tunable 2D Material‐Based Infrared Photodetectors for Intelligent Optoelectronics

open access: yesAdvanced Functional Materials, EarlyView.
Intelligent optoelectronics through spectral engineering of 2D material‐based infrared photodetectors. Abstract The evolution of intelligent optoelectronic systems is driven by artificial intelligence (AI). However, their practical realization hinges on the ability to dynamically capture and process optical signals across a broad infrared (IR) spectrum.
Junheon Ha   +18 more
wiley   +1 more source

“What It Means to be a Digital Citizen”: Using concept mapping and an educational game to explore children's conceptualization of digital citizenship

open access: yesHeliyon, 2023
Digital citizenship (DC) education is key to a bright future for children in the digital age. Despite its attention in K–12 settings, little is known about how children conceptualize DC, which diminishes the effectiveness of associated lessons.
Jinping Zhong, Yunxiang Zheng
doaj   +1 more source

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