Results 191 to 200 of about 26,958,910 (241)
Effectiveness of Game-Based Learning Versus Problem-Based Learning Approaches in Teaching Microbiology to Phase II Medical Students. [PDF]
R S +4 more
europepmc +1 more source
Responsible Artificial Intelligence in Courts: A Four‐Test Framework
ABSTRACT A structured framework for responsible AI applications relating to judicial decision‐making and the adjudicative functions of courts requires the satisfaction of multiple context‐specific safeguards. This article proposes a four‐test framework designed to evaluate whether AI systems used in courts operate in accordance with legal, procedural ...
Kwan Yiu Cheng
wiley +1 more source
AI Dependence as a Longitudinal Governance Problem
ABSTRACT Artificial intelligence governance typically focuses on whether people rely on AI appropriately during individual decisions. This Perspective addresses a different question: whether repeated AI use changes the capabilities and alternatives available to users and organisations over time.
Yiran Du
wiley +1 more source
Game-Based Learning Approach Using the "TAO Software" in Dental Academics: A Cross-Sectional Study. [PDF]
Kotnoor SK +7 more
europepmc +1 more source
Abstract Discrete choice experiments are increasingly being used to estimate land managers' willingness to accept participation in incentive‐based environmental programs. This is a specific application of discrete choice experiments: the estimation of willingness to accept for a private good (program participation) where respondents have to make trade ...
Anastasio J. Villanueva +2 more
wiley +1 more source
A comparative analysis of game-based learning and conventional learning in dental education. [PDF]
Fernández-Gómez F +3 more
europepmc +1 more source
The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source
Game-based learning in orthodontic education: a systematic review. [PDF]
Sipiyaruk K +4 more
europepmc +1 more source
Abstract This study used photovoice methodology to explore Asian Americans' perspectives on the root causes and protective factors of firearm violence in their communities. Photovoice provided a participatory platform for community members to document lived experiences and identify priorities for change.
Tsu‐Yin Wu +4 more
wiley +1 more source
Game-based Learning in Eye Health Education - The Developmental Challenges of E-learning Games. [PDF]
Maseedupalli S +8 more
europepmc +1 more source

