Results 191 to 200 of about 1,164,864 (284)

Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform. [PDF]

open access: yesBehav Sci (Basel)
Gkintoni E   +17 more
europepmc   +1 more source

VAE+DDPG: An Attention‐Enhanced Variational Autoencoder for Deep Reinforcement Learning‐Based Autonomous Navigation in Low‐Light Environments

open access: yesAdvanced Intelligent Systems, EarlyView.
Variational Autoencoder+Deep Deterministic Policy Gradient addresses low‐light failures of infrared depth sensing for indoor robot navigation. Stage 1 pretrains an attention‐enhanced Variational Autoencoder (Convolutional Block Attention Module+Feature Pyramid Network) to map dark depth frames to a well‐lit reconstruction, yielding a 128‐D latent code ...
Uiseok Lee   +7 more
wiley   +1 more source

Game-based learning in orthodontic education: a systematic review. [PDF]

open access: yesBDJ Open
Sipiyaruk K   +4 more
europepmc   +1 more source

Calibration‐Free Electromyography Motor Intent Decoding Using Large‐Scale Supervised Pretraining

open access: yesAdvanced Intelligent Systems, EarlyView.
Calibration‐free electromyography motor intent decoding is enabled through large‐scale supervised pretraining across heterogeneous datasets. A Spatially Aware Feature‐learning Transformer processes variable channel counts and electrode geometries, allowing transfer across users and recording setups. On a held‐out benchmark, fine‐tuned cross‐user models
Alexander E. Olsson   +3 more
wiley   +1 more source

Digital game based learning

open access: yes, 2017
A Hotelaria pode combinar elementos de jogo e utilizá-los para induzir certos tipos de comportamento. As empresas podem através da gamification, motivar os seus trabalhadores para participar na aprendizagem e melhorar a sua produtividade (Negruşa et al., 2015).
openaire   +1 more source

Adaptive Control of Run‐and‐Tumble Escape in Pursuit‐Evasion Dynamics of Intelligent Active Particles

open access: yesAdvanced Intelligent Systems, EarlyView.
The pursuit‐evasion game is studied for two adversarial active agents, modeled as deterministic self‐steering pursuer and stochastic, cognitive evader. For a successful evasion strategy, the motile target has to exploit all available pursuer information, e.g., by tuning the tumbling frequency with the pursuer distance.
Segun Goh   +2 more
wiley   +1 more source

Deep Learning Approaches for Classifying Crack States With Overload and Predicting Fatigue Parameters in a Titanium Alloy

open access: yesAdvanced Intelligent Systems, EarlyView.
This study proposes a deep learning approach to evaluate the fatigue crack behavior in metals under overload conditions. Using digital image correlation to capture the strain near crack tips, convolutional neural networks classify crack states as normal, overload, or recovery, and accurately predict fatigue parameters.
Seon Du Choi   +5 more
wiley   +1 more source

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