Results 61 to 70 of about 122 (105)
In the common perception aesthetic qualities of video games are the key to their commercial success. However, there is little evidence supporting this hypothesis. Studies of humancomputer interactions have established a distinction between classical and expressive aesthetics.
Strojny, Paweł, Strojny, Agnieszka
openaire +1 more source
Video games are probably the only contemporary media which exceed the prospects for development of its competition by a significant degree. This state of being can be attributed to an increasing number and th developing demographic structure of players as well as to the growth of the economic importance of the electronic entertainment industry.
openaire +1 more source
Nowe media, nowe formy: Beyond: Two Souls jako medialna hybryda filmu i gry wideo
The introduction and employment of new, advanced technology solutions create new possibilities for a variety of media texts. Furthermore, new technologies allow for blending of not only genres and media forms, but also art forms and industries. Such processes can be observed in the case of film industry and the video game industry.
openaire +2 more sources
Gra jako obiekt oporny : performatywny charakter relacji gracza i gry wideo
The main aim of this work is to analyse the ontology of the digital game object through a description of the performative relationship between a player and a game. This research is based on a posthumanist methodology established primarily on Karen Barad's philosophy, complemented by the thought of Yuk Hui, Bruno Latour and the aesthetic explorations of
openaire +1 more source
Sprawozdanie z konferencji naukowej „Gry Wideo – media, komunikacja, rozrywka”
openaire +3 more sources
The Inception of a New Media: Gry wideo w polskiej prasie hobbystycznej końca XX wieku
openaire +1 more source

