Results 1 to 10 of about 74,180 (196)

NFC as an Alternative for Improving Videogame Development in Mobile Devices [PDF]

open access: yesRevista Ingenierías Universidad de Medellín, 2015
La aparición de nuevas alternativas de interacción puede llevar a generar videojuegos cada vez más interesantes, este es el caso de la interacción con el teléfono móvil, especialmente la tecnología NFC. Sin embargo no existe un referente para conocer qué
Adams   +15 more
core   +4 more sources

Localización de videojuegos [PDF]

open access: yesTradumàtica: traducció i tecnologies de la informació i la comunicació, 2021
La localización de videojuegos y la traducción de la documentación adjunta es un segmento del mercado muy innovador con muchas posibilidades para el traductor profesional. Conocer las características específicas de cada género de software de entretenimiento interactivo, así como su tipología textual es un paso que nos llevará al éxito en este ámbito ...
Scholand, Michael
core   +8 more sources

Infoneurastenia (9). Videojuegos [PDF]

open access: yes, 2007
Nadie podrá decir que los videojuegos tengan precisamente buena prensa. Noticia de la agencia Reuters del pasado 24 de julio:"En Amsterdam ya se ha abierto la primera clínica de desintoxicación para adictos a jugar en red". Resumamos algunas de las cosas que se escriben sobre los videojuegos.
Sáez Vacas, Fernando
openaire   +4 more sources

Fragile connections: Community computer networks, human infrastructures, and the consequences of their breakdown in Havana

open access: yesAmerican Anthropologist, Volume 124, Issue 2, Page 383-398, June 2022., 2022
Abstract To compensate for their lack of internet access, Cuban video game enthusiasts and programmers have built vast grassroots computer networks, the biggest of which, SNET (Street Network), at one point connected tens of thousands of households across Havana.
Steffen Köhn, Nestor Siré
wiley   +1 more source

Videojuegos activos, videojuegos convencionales y actividad física en adolescentes de secundaria [PDF]

open access: yes, 2011
Resumen basado en el de la publicaciónSe analiza el tiempo dedicado por una muestra de 570 adolescentes de secundaria a los videojuegos activos, los videojuegos convencionales y la práctica de actividad física de intensidad moderada-vigorosa. Las pruebas
Beltrán-Carrillo, Juan Ignacio
core   +2 more sources

Digital Competence and Literacy: Developing New Narrative Formats. The «Dragon Age: Origins» Videogame [PDF]

open access: yes, 2011
The approach of this article is centered on the concepts of digital competence and new narrative formats. We aim to apply these dimensions to the videogame «Dragon Age Origins», winner of the 2009 videogame of the year award.
Encabo-Fernández, Eduardo   +2 more
core   +3 more sources

International clinical practice recommendations on the definition, diagnosis, assessment, intervention, and psychosocial aspects of developmental coordination disorder

open access: yesDevelopmental Medicine &Child Neurology, Volume 61, Issue 3, Page 242-285, March 2019., 2019
Aim These international clinical practice recommendations (CPR) for developmental coordination disorder (DCD), initiated by the European Academy of Childhood Disability (EACD), aim to address key questions on the definition, diagnosis, assessment, intervention, and psychosocial aspects of DCD relevant for clinical practice. Method Key questions in five
Rainer Blank   +10 more
wiley   +1 more source

Novel Use of Natural Language Processing (NLP) to Predict Suicidal Ideation and Psychiatric Symptoms in a Text‐Based Mental Health Intervention in Madrid

open access: yesComputational and Mathematical Methods in Medicine, Volume 2016, Issue 1, 2016., 2016
Natural language processing (NLP) and machine learning were used to predict suicidal ideation and heightened psychiatric symptoms among adults recently discharged from psychiatric inpatient or emergency room settings in Madrid, Spain. Participants responded to structured mental and physical health instruments at multiple follow‐up points.
Benjamin L. Cook   +6 more
wiley   +1 more source

Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]

open access: yes, 2012
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
core   +3 more sources

Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates

open access: yesBioMed Research International, Volume 2014, Issue 1, 2014., 2014
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non‐video game use (non‐VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method.
Susana Jiménez-Murcia   +16 more
wiley   +1 more source

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